The Ilthmarian Empire
Military
Domain : Mercantile / Monopoly Specialization
Skills
- Diplomacy: + 1
- Espionage: + 1 (0 for Mercantile, 1 for Monopoly)
- Lore: - 1
- Operations: + 2
Defenses
- Communications: 11
- Resolve: 10
- Resources: 13 (12 for Mercantile, 1 for Monopoly Guild)
Domain Features
Mercantile guild officers gain access to the following domain features.- Soldiers of Fortune (Special Unit). Make a DC 13 Operations test as a domain action. On a success, you muster the Soldiers of Fortune, a highly professional (and very expensive) special unit of mercenaries. (See the Warfare chapter for full details on how to read a unit card.)
- Spared No Expense. At the start of a battle, you can use a domain reaction to make a DC 14 Operations test. On a success, increase the levels of two of your domain’s defenses by 1.
- Healthcare. As a bonus action, take a power die from your domain’s pool. You immediately spend and roll a number of your Hit Dice equal to the number on the power die, regaining hit points equal to the total of Hit Dice rolled.
- Business Connections. Once per intrigue, you can make a DC 13 Diplomacy test as a domain bonus action. On a success, all of your domain’s officers begin the next combat against an opposed domain’s officers with their hit point maximum and current hit points increased by 5 × your domain size. This benefit disappears at the end of the combat.
- Well Fed. As a domain action, make a DC 13 Operations test. On a success, each of your infantry units gains a bonus to Morale equal to your domain size until the end of the next battle.
Foreign Relations
Type
Geopolitical, Kingdom
Capital
Government System
Plutocracy
Power Structure
Autonomous area
Economic System
Market economy
Official Languages
Neighboring Nations