Finnian

The Mischief Maker (official Covenant title) / Master of Secrets (formal court title) Finnian (chosen name in Common, as fey keep their true names secret) None used publicly (keeps his Day Court family name secret) (a.k.a. Finn" (close friends only), "The Twilight Tinkerer" (among artificers), "Little Spark" (Day Court childhood name))


      Finnian
"The Mischief Maker" / "Master of Secrets" / "The Twilight Tinkerer"
Covert Operations and Intelligence Specialist of the Twilight Covenant
  Core Statistics
Race: Pixie
Class: Arcane Trickster Rogue 5 / Artificer 5
Alignment: Chaotic Good
Size: Tiny
Speed: 30 ft. (flying)     Ability Scores(Used Point Buy System)
Strength: 8 (-1)
Dexterity: 16 (+3)
Constitution: 14 (+2)
Intelligence: 16 (+3)
Wisdom: 12 (+1)
Charisma: 14 (+2)
  Core Combat Statistics
  HP: (5d8 + 5d8 + 20 from Constitution)
AC: 16 (13 + Dex modifier)
Initiative: +3
Proficiency Bonus: +4
  Saving Throws
  Dexterity: +7 (proficient)
Intelligence: +7 (proficient)
Advantage on saves vs. magic (Pixie trait)
  Skills
Expertise:
Stealth (+11)
Sleight of Hand (+11)
Investigation (+11)
Thieves' Tools (+11)
  Proficiencies:
  Acrobatics (+7)
Deception (+6)
Insight (+5)
Perception (+5)
Arcana (+7)
  Class Features
Rogue Features (Arcane Trickster)
  Sneak Attack: 3d6 extra damage
Cunning Action: Bonus action to Dash, Disengage, or Hide
  Spellcasting: Intelligence-based spellcasting
  Mage Hand Legerdemain:
  Invisible Mage Hand
Can perform Sleight of Hand
Can use thieves' tools from range
Can stow/retrieve objects
  Magical Ambush: Disadvantage on saves vs. spells when unseen
Uncanny Dodge: Reaction to halve damage
  Artificer Features
  Magical Tinkering: Create minor magical effects on tiny objects
Spellcasting: Intelligence-based spellcasting, tools as focus
Infuse Item: Can infuse 4 items with magical properties
Tool Expertise: Double proficiency with tool checks
The Right Tool for the Job: Create artisan's tools in 1 hour
  Artificer Infusions Known
  Enhanced Defense: +1 to AC of armor
Replicate Magic Item: Bag of Holding
Replicate Magic Item: Lantern of Revealing
Enhanced Arcane Focus: +1 to spell attacks
Homunculus Servant: Tiny construct assistant
Repeating Shot: +1 magic weapon that generates ammunition
Returning Weapon: +1 weapon that returns after throwing
Spell-Refueling Ring: Recover expended spell slot
  Racial Traits (Pixie)
  Fey: Type is Fey instead of Humanoid
Flight: 30 ft. flying speed
Superior Invisibility: Action to become invisible until concentration ends
Magical Resistance: Advantage on saves vs. spells   Natural Magic: Can cast various spells innately:
Dancing Lights (at will)
Detect Evil and Good (1/day)
Detect Thoughts (1/day)
Dispel Magic (1/day)
Entangle (1/day)
Fly (1/day)
Polymorph (1/day)
Sleep (1/day)
  Equipment
Magical Items
  Enhanced Leather Armor (+1 AC)
Enhanced Arcane Focus (+1 to spell attacks)
Bag of Holding
Lantern of Revealing
Essential tools enchanted with Magical Tinkering
Various infused items for sanctuary defense
  Tools & Kits
  Thieves' Tools (expertise)
Tinker's Tools (expertise)
Alchemist's Supplies (expertise)
Woodcarver's Tools
Smith's Tools
Jeweler's Tools
  Languages
  Common
Sylvan
Thieves' Cant
Druidic
Primordial
  Combat Capabilities
Actions
  Attack: +7 to hit
  Enhanced Dagger: 1d4+4 piercing
Hand Crossbow: 1d6+4 piercing
  Spellcasting: Two separate spell lists
Superior Invisibility: Action to turn invisible
Use Magic Device: Various magical items
  Bonus Actions
  Cunning Action: Dash, Disengage, or Hide
Command Homunculus
Various spell options
  Reactions
  Uncanny Dodge: Halve one instance of damage
Shield spell when needed
  Finnian - The Mischief Maker
Standing barely a foot tall, Finnian cuts a striking figure with his butterfly-like wings that shimmer with deep blues, purples, and hints of gold in the twilight. His emerald green eyes sparkle with barely contained mischief, set in a face framed by tousled sandy-blonde hair. His elaborate dark leather armor bears intricate magical embellishments of his own design, each serving both practical and aesthetic purposes.
  Born in 2818 within the Day Court of the Feywild, Finnian grew up under the radiant rule of Queen Cylrynna, the Fair Queen. As a young pixie, he apprenticed under Hornis, the Cobbler and Lord of Ways, learning the intricate arts of magical crafting and innovation. The Day Court's emphasis on joy and artistic expression encouraged his natural creativity, though his penchant for mischief often tested the court's patience.
  During his time in the Day Court, Finnian developed his talents for magical artifice while serving in Hornis's workshops. However, in 2922, an overly elaborate prank during the Court's Joy Festival went awry. His attempt to enhance Lord Aranbaver's traditional Bright Dance with magical illuminations instead created a cascade of uncontrolled illusions that turned the celebration into chaos. While Queen Cylrynna found some amusement in the spectacle, the embarrassment of disrupting such an important ceremony led Finnian to pursue "extended studies" in Nehwon.
  His century in the mortal realm has transformed him from a creative prankster into a master of calculated misdirection. He spent decades developing a network of informants and establishing hidden caches of magical innovations throughout Nehwon. When the Twilight Covenant formed in 3022, Finnian had already positioned himself as an indispensable source of intelligence and magical security expertise.
  Current Role
As Twilight Sovereign, Finnian serves as the Covenant's spymaster and chief of security, overseeing:
  A vast intelligence network spanning multiple cities
Integrated magical security systems protecting Covenant sanctuaries
Development of innovative magical devices for defense and surveillance
Coordination of covert operations and information gathering
Strategic analysis of potential threats to the Covenant
  His work complements the other Sovereigns' abilities perfectly - his security systems enhance Aura's weather-based defenses, his surveillance network supplements Willow's natural warnings, and his covert operations provide crucial support for Thorne's diplomatic efforts.
  What sets Finnian apart is his ability to transform his Day Court training in crafting and innovation into sophisticated security measures. His traps and warning systems often incorporate elements of whimsy that make them unpredictable and nearly impossible to circumvent. Few would expect a serious security system to involve enchanted butterflies or musical riddles, yet these seemingly frivolous elements mask deadly effective magical defenses.
  Despite his outwardly playful nature, Finnian's century of experience in Nehwon has given him a deep understanding of the threats facing both the mortal realm and the Feywild. His elaborate network of spies and magical monitoring systems plays a crucial role in the Covenant's preparation for the prophesied return of dragons, gathering intelligence that could prove vital in the coming days

Physical Description

General Physical Condition

tanding at two feet tall, Finnian maintains the naturally agile build typical of larger pixies, his form lithe and quick-moving from centuries of crafting work and need for swift movement in his role as tinker and protector. Despite being taller than most of his kind, his hands are remarkably steady from years of delicate artifice work, though he occasionally experiences slight tremors in his right hand after long periods of intensive enchanting.

Body Features

Wings
His most striking feature are his butterfly-like wings that shimmer with deep blues, purples, and hints of gold. These wings catch and refract light in mesmerizing patterns, particularly visible when he's working with his magical devices.
  Build
Standing two feet tall, his form combines the lithe grace of a pixie with the practiced precision of an artificer. His hands, slightly calloused from centuries of craftwork, move with deliberate care whether manipulating tools or magical components.
  Distinguishing Features
He wears elaborate dark leather armor with intricate magical embellishments of his own design, each serving both practical and aesthetic purposes. This armor, while protective, is carefully tailored to allow full range of movement for both flight and detailed craftwork.

Facial Features

Eyes
His most captivating feature are his emerald green eyes that seem to glow with an inner light, reflecting both his mischievous nature and keen intelligence. They sparkle with particular intensity when he's engaged in crafting or planning a clever solution.
  Hair
Tousled sandy-blonde hair frames his face in a perpetually windswept style, giving him a look of someone who's just finished an exciting experiment. His hair naturally resists any attempt at formal styling, maintaining its playfully disheveled appearance.
  Expression
His face typically holds a knowing smirk that suggests he's privy to an amusing secret, accentuated by the subtle lift at the corners of his mouth. This expression, combined with his pointed pixie ears and expressive eyebrows, gives him an air of perpetual mischief even when engaged in serious work.

Identifying Characteristics

Distinctive Physical Traits
  Butterfly-like wings that shimmer with deep blues, purples, and gold, creating ever-changing patterns in different lights
  Emerald green eyes that seem to glow with their own inner light
Tousled sandy-blonde hair that maintains its artfully disheveled appearance
Standing two feet tall, notably taller than typical pixies
  Attire
His elaborate dark leather armor features:
  Intricate magical embellishments of his own design
Functional enchantments woven into decorative patterns
Multiple hidden pockets for his tinker's tools
Careful tailoring that accommodates his wings while maintaining protection
  Professional Markers
  Right hand occasionally trembles after extended periods of magical crafting
Carries his signature tinker's tools, each marked with subtle magical enhancements
Movement patterns that combine a tinker's practical efficiency with a pixie's natural grace
  These features make him immediately recognizable to allies while still allowing him to maintain his cover as a simple wandering tinker to the uninitiated.

Physical quirks

Crafting Habits
  Right hand develops a slight tremor after extended periods of intensive enchanting
Unconsciously taps patterns with his fingers when thinking through magical problems
Tests materials by running a thumb across their surface, feeling for magical resonance
Wings create subtle light patterns when he's deeply focused on delicate work
  Movement Patterns
  Maintains a careful distance from others that allows quick access to hidden tools
Wings flutter in specific patterns that reflect his emotional state
Habitually checks sight lines and escape routes in any new location
Combines a tinker's methodical movements with a pixie's natural grace
  Professional Tells
  Triple-checks his work with precise movements honed over centuries
Adjusts his tools with specific gestures that have become unconscious habits
Wings cast changing patterns of light when he's working with magical devices
Periodically flexes his right hand to prevent crafting tremors
  These quirks have become so ingrained over his long life that they manifest even when he's trying to maintain his simple tinker disguise.

Special abilities

Race: Pixie
Class: Rogue (Arcane Trickster) Level 5 / Artificer Level 5
  COMPLETE ABILITY LIST
  RACIAL ABILITIES (PIXIE)
• Fey Type
• Flight (30 ft.)
• Superior Invisibility
• Magical Resistance
• Natural Magic:
o Dancing Lights (at will)
o Detect Evil and Good (1/day)
o Detect Thoughts (1/day)
o Dispel Magic (1/day)
o Entangle (1/day)
o Fly (1/day)
o Polymorph (1/day)
o Sleep (1/day)
• Day Court Magic Affinity
• Joy Magic Sensitivity
• Light Magic Manipulation
  ROGUE ABILITIES (ARCANE TRICKSTER)
• Sneak Attack (3d6)
• Cunning Action
• Magical Ambush
• Mage Hand Legerdemain
• Expertise
• Uncanny Dodge
  ARTIFICER ABILITIES
• Magical Tinkering
• Infuse Item (4 items)
• Tool Expertise
• Right Tool for the Job
• Infusions Known:
o Enhanced Defense
o Replicate Magic Item
o Enhanced Arcane Focus
o Homunculus Servant
o Repeating Shot
o Returning Weapon
o Spell-Refueling Ring
  UNIQUE ABILITIES
• Resonance Method
• Joy-Light Integration
• Detection Grid Creation
• Copper Threading
• Security System Design
• Day Court Crafting
• Network Management
• Safe House Creation
  UNIQUE ABILITY BREAKDOWNS
  **Resonance Method**
Operational System:
• Resonance Matrix:
o Identifies magical signatures
o Tracks magical interactions
o Predicts interference patterns
o Creates harmonic enchantments
o Maintains magical stability
  **Detection Grid Creation**
Operational System:
• Grid Matrix:
o Copper nail network
o Crystal resonators
o Energy flow monitors
o Magical sensors
o Alert systems
Implementation Requirements:
• Precise nail placement
• Regular maintenance
• Energy source connection
• Network synchronization
• Pattern stability
  **Copper Threading**
Operational System:
• Threading Matrix:
o Magical conduit creation
o Energy flow control
o Pattern weaving
o Signal transmission
o Network maintenance
Limitations:
• Requires special materials
• Complex installation
• Regular realignment
• Power constraints
• Pattern interference risks
  **Security System Design**
Operational System:
• Security Matrix:
o Layered defenses
o Automated responses
o Threat detection
o Resource protection
o Emergency protocols
Implementation Features:
• Multiple security layers
• Redundant systems
• Automated responses
• Emergency overrides
• Network integration
  **Day Court Crafting**
Operational System:
• Crafting Matrix:
o Light magic integration
o Joy essence capture
o Emotional enhancement
o Power stabilization
o Pattern maintenance
Special Features:
• Joy magic infusion
• Light energy storage
• Pattern enhancement
• Emotional resonance
• Crafting stability
  SPECIALIZED IMPLEMENTATIONS
  **Workshop Systems**
Primary Layer
o Magical dampening
o Energy containment
o Resource protection
o Tool enhancement
o Environment control
Secondary Layer
o Detection grid
o Alert system
o Security measures
o Resource management
o Emergency protocols
Tertiary Layer
o Backup systems
o Recovery protocols
o Power management
o Network control
o System redundancy
  **Detection Networks**
Copper Nail System
o Perimeter monitoring
o Energy detection
o Pattern recognition
o Alert triggering
o Network coordination
Crystal Array
o Magic monitoring
o Energy measurement
o Pattern analysis
o Data storage
o System control
Security Integration
o Threat assessment
o Response coordination
o Resource management
o Network protection
o Emergency protocols
  CRAFTING SPECIALTIES
  **Joy-Light Devices**
• Operational Features:
o Emotion capture
o Light energy storage
o Power regulation
o Effect enhancement
o Pattern stability
  **Security Tools**
• Implementation:
o Detection enhancement
o Alert systems
o Protection measures
o Network integration
o Emergency responses
  **Network Components**
• Features:
o Communication systems
o Resource management
o Security protocols
o Emergency measures
o System coordination
  EQUIPMENT INTEGRATION
  **Workshop Tools**
• Primary Functions:
o Magical crafting
o Energy manipulation
o Pattern creation
o Security enhancement
o Network maintenance
Detection Devices
• Capabilities:
o Magic monitoring
o Energy measurement
o Pattern recognition
o Alert systems
o Network coordination
  MAGICAL INNOVATIONS
  **The Living Light Chimes (2835)**
Operational System:
• Monitoring Matrix:
o Tool tracking
o Intent detection
o Harmonic response
o Joy-light integration
o Automated alerts
Special Features:
• Distinguishes intent
• Creates harmonies
• Self-maintaining
• Pattern recognition
• Joy enhancement
  **The Resonance Method (2848)**
Implementation System:
• Analysis Matrix:
o Signature identification
o Interference prediction
o Pattern matching
o Harmony creation
o Energy stabilization
Applications:
• Magical compatibility testing
• Enchantment harmonization
• Pattern prediction
• Interference prevention
• Energy optimization
  **The Joy-Light Fountain (2862)**
Operational System:
• Emotion Matrix:
o Joy essence capture
o Memory preservation
o Energy storage
o Pattern maintenance
o Defense enhancement
Crystal Configuration:
• Seven core crystals attuned to:
o Children's laughter
o Creative satisfaction
o Friendship warmth
o Dawn peace
o Discovery excitement
o Home comfort
o Surprise delight
  **The Harmonic Tools (2890)**
Implementation Features:
• Tool Matrix:
o Resonance communication
o Pattern enhancement
o Energy synchronization
o Network creation
o System optimization
Tool Set Components:
• Primary Tools:
o Perfect pitch hammer
o Crystal resonance chisels
o Magical conductivity pliers
o Potential measuring rod
• Secondary Tools:
o Enchantment probes
o Frequency adjusters
o Diagnostic readers
  **The Apprentice's Compass (2915)**
Operational System:
• Teaching Matrix:
o Magic flow tracking
o Energy interaction display
o Pattern visualization

o Ley line detection
o Resonance measurement
Educational Features:
• Interactive learning
• Pattern recognition
• Energy visualization
• Magical interaction display
• Technical instruction
  CURRENT INNOVATIONS
  **Emergency Recall System**
Operational System:
• Extraction Matrix:
o Instant transportation
o Concealed activation
o Stable operation
o Emergency triggering
o Network integration
Implementation Features:
• Multiple extraction points
• Concealed operation
o No visible magic
o Stable function
o Emergency activation
o Network coordination
  **Unified Defense Grid**
Operational System:
• Integration Matrix:
o System coordination
o Automated response
o Pattern recognition
o Threat assessment
o Resource management
Security Features:
• Comprehensive coverage
• Automatic adaptation
• Threat response
• Resource optimization
• Network protection
  NEHWON ADAPTATIONS
  **The Mundane Mastery (2925)**
Operational System:
• Adaptation Matrix:
o Dawn light exposure
o Moonlight cooling
o Copper treatment
o Magic concealment
o Function enhancement
Special Features:
• Magical function with mundane appearance
• Detection spell resistance
• Sustainable enchantments
• Environmental adaptation
• Power stability
  **Market Mirror Network (2960)**
Operational System:
• Surveillance Matrix:
o Fey recognition
o Magical detection
o Safe zone creation
o Network coordination
o Emergency alerts
Implementation Components:
• Local glass with dawn light treatment
• Copper frame with adapted metallurgy
• Crystal-infused backing material
• Energy-aligned mounting systems
  **The Wanderer's Mark (2970)**
Operational System:
• Safe House Matrix:
o Location concealment
o Energy masking
o Protection generation
o Resource management
o Emergency protocols
Components:
• Treated copper nails
• Aged local woods
• Crystal dust mixture
• Energy-aligned fixtures
  WORKSHOP INNOVATIONS
  **The Weathered Workshop (2945)**
Operational System:
• Concealment Matrix:
o Magic absorption
o Detection recording
o Escape mechanism
o Storage concealment
o Function disguise
Special Features:
• Feywild space pockets
• Tool transformation
• Magical crafting station
• Emergency protocols
• Detection resistance
  **The Hollow Oak Workshop (2990)**
Operational System:
• Integration Matrix:
o Natural concealment
o Magical workspace
o Security systems
o Resource management
o Emergency protocols
Implementation Features:
• Living tree integration
• Realm-space manipulation
• Magical signature control

• Defensive adaptations
• Resource optimization
  **Portal Monitoring Array (3022)**
Operational System:
• Detection Matrix:
o Underground magic tracking
o Energy fluctuation monitoring
o Movement pattern analysis
o Planar disturbance detection
o Alert system management
Components:
• Miniaturized copper sensors
• Crystal resonators
• Adapted wind chimes
• Living wood elements
• Emergency alerts
  SPECIALIZED CRAFTING METHODS
  **Copper Conversion**
Operational Process:
• Three-day purification
• Moonlight exposure
• Energy alignment
• Pattern stabilization
• Power integration
  **Material Integration**
Adaptation Methods:
• Local wood seasoning
• Salt water treatment
• Energy resonance
• Pattern alignment
• Power stabilization
  **Joy-Magic Adaptation**
Implementation Process:
• Emotion capture
• Energy conversion
• Power stabilization
• Pattern integration
• Effect maintenance

Apparel & Accessories

Covenant Armor
Finnian's masterwork armor, his pride from the Day Court, serves as both protection and magical focus. The midnight-blue leather, treated with moonflower essence and copper dust, absorbs detection magic while channeling his own enchantments. Copper wire woven through the leather in precise hexagonal patterns creates a network of magical conductivity, each intersection marked by a quartz focus crystal.
  The armor consists of:
A fitted chest piece featuring intricate magical circuits that pulse faintly with stored power
An open-backed design with reinforced edges lined with silver thread for wing protection
Shoulder panels embedded with three moonstones each, capturing and storing ambient light
Arm guards threaded with copper spellwork that amplifies his magical control
Flexible leather leggings with reinforced knees containing emergency teleportation runes
  Tinker's Disguise
His public identity centers around a carefully cultivated image of the wandering craftsman:
  A weathered brown leather vest containing seventeen hidden pockets lined with Day Court spider silk
Simple linen shirts with wing slits edged in copper thread for magical damping
Work pants with concealed compartments for his more unusual tools
Boots with copper-threaded soles that complete his detection network
  For varying conditions:
A hooded canvas cloak treated with water-repelling enchantments
A summer vest woven with cooling crystals
Winter garments lined with warmth-retention spells
Special wing covers infused with protection against harsh weather
  Formal Attire
  For Covenant functions:
Enhanced version of his armor featuring active light-catching enchantments
A ceremonial cape woven with 144 strands of enchanted silver
Seven crystal beads of solidified starlight marking his sovereign status
Formal boots traced with Day Court patterns in silver thread
  Diplomatic meetings require:
A subtler version of his armor with adjustable magical signatures
Removable emblems of office that can be concealed instantly
A sovereign's sash embedded with communication enchantments
Interchangeable crystal settings for different diplomatic situations
  Essential Accessories
  Personal items include:
A control ring of braided copper and silver that manages his detection network
A moonstone pendant storing emergency teleportation energy
Wing clasps set with matched sapphires for flight stability
His artificer's belt with thirteen enchanted tool loops
  Professional necessities:
An authentic tinker's guild badge modified to mask his magical nature
Trade documentation enchanted to appear perfectly ordinary
Market permits infused with subtle suggestion spells
A craftsman's mark that serves as an emergency beacon
  Material Enchantments
  Every component of his attire incorporates specific enchantments:
Leather treated with protective spells that deflect both physical and magical attacks
Fabrics woven with strands of magical conductivity
Metals alloyed specifically for enhanced magical resonance
Crystals cut and enchanted for maximum energy storage
  Each piece functions independently but can link together into a comprehensive magical system, allowing Finnian to switch between his roles as tinker, artificer, and Covenant leader while maintaining both his security and effectiveness.

Specialized Equipment

Artificer's Tools
His primary crafting kit contains tools modified for both mundane and magical work:
  A set of copper chisels with crystal-infused handles for magical engraving
Precision pliers lined with silver for manipulating enchanted materials
A jeweler's loupe with three interchangeable lenses for detecting magical signatures
Miniature hammers tuned to different magical frequencies
A collection of specially tempered needles for threading magical conductors
  Detection Equipment
Tools designed for monitoring and security:
  The Resonance Compass, a modified surveyor's tool that tracks magical disturbances
A set of copper markers tuned to specific types of magical energy
Crystal arrays that monitor sanctuary perimeters
Modified wind chimes that serve as alert systems
Magical testing crystals calibrated to different energy types
  Communication Devices
Equipment for maintaining Covenant networks:
  Enhanced tin whistles for long-distance messaging
Small mirrors treated for secure visual communication
Signal crystals that pulse with coded patterns
Emergency beacons disguised as common trinkets
Message scrolls enchanted with privacy spells
  Workshop Equipment
Permanent installations in his hollow oak workshop:
  A crafting bench with built-in magical dampeners
Storage systems that respond to specific magical signatures
Testing apparatus for new enchantments
Secure containment units for volatile materials
Emergency shutdown systems for failed experiments
  Mobile Workshop
His traveling tinker's equipment:
  A collapsible workbench with hidden enchanting tools
Portable forging equipment modified for magical crafting
Emergency repair kits for both mundane and magical items
Disguised testing equipment
Mobile security sensors
  Emergency Equipment
Safety and escape gear:
  Instant portal activation crystals
Emergency shield generators
Quick-deployment sanctuary markers
Backup communication devices
Personal protection talismans
  Each piece of equipment maintains a balance between functionality and secrecy, designed to serve its purpose while avoiding unwanted attention.

Mental characteristics

Personal history

Birth and Early Childhood
On the 8th day of Hochsommer in 2818, during the height of the Day Court's annual Light Festival, a particularly bright manifestation of joy magic coalesced into a pixie child. Born amidst the celebrations on the Island of Day, Finnian's emergence was marked by an unusual phenomenon - all the enchanted lanterns in Queen Cylrynna's gardens briefly shifted to match the emerald green of his eyes.
  His early years were spent in the care of a collective of pixie artisans who served in Hornis's workshops. These artisans noted how the infant Finnian would instinctively reach for tools and magical components, his tiny hands always seeking to take things apart and reassemble them in new configurations. His wings, unusually vibrant even for a Day Court pixie, would shimmer with excitement whenever magical crafting was performed nearby.
  Apprenticeship Years (2828-2868)
At the age of ten, remarkably young for such an honor, Finnian began his formal apprenticeship under Hornis, the Cobbler and Lord of Ways. His natural talent for magical innovation and creative thinking had caught the attention of the Lord of Ways himself. Hornis recognized in Finnian a kindred spirit who could appreciate both the technical and whimsical aspects of magical crafting.
  Under Hornis's tutelage, Finnian flourished:
  Mastered the fundamentals of magical artifice
Excelled at enchanting everyday objects with delightful twists
Developed innovative ways to create magical pathways
Became renowned for infusing joy and wonder into practical crafts
  His pranks and innovations brought levity to court life:
  Created magical chimes that played personalized tunes for each courtier
Designed enchanted fountains that formed shapes from water based on nearby music
Developed illumination systems that responded to dancers' movements
Crafted magical mirrors that showed viewers their happiest memories
  Coming of Age (2868-2918)
As Finnian matured, his reputation grew not from grand magical achievements, but from his ability to bring joy and wonder to even the most mundane aspects of court life. His pranks were never malicious, always crafted to amuse rather than embarrass, and often served deeper purposes than mere entertainment.
  Notable Achievements
Established the Butterfly Network, a message system that turned courier duties into aerial ballets
Created the Wonder Gardens, where magical displays responded to children's laughter
Developed the Harmony Halls, where architecture and magic combined to create ever-changing musical compositions
Built a reputation as both an entertainer and an innovator
  Significant Relationships
  Hornis became more mentor than master, encouraging Finnian's creative spirit
Queen Cylrynna particularly enjoyed his magical innovations during court festivities
King Uallas often requested Finnian's "entertainment devices" for diplomatic meetings
Magrynna, the Lady of Doves, frequently collaborated with him on projects merging beauty and practicality
  Growing Wanderlust
As his first century progressed, Finnian's curiosity about the world beyond the Day Court grew. His studies of magical artifice increasingly included techniques and traditions from other realms. He became fascinated by stories of the Prime Material Plane, particularly tales of human ingenuity and innovation.
  Seeds of Adventure
By 2918, Finnian had established himself as a respected member of the Day Court, known for both his magical talent and his good-natured mischief. However, his success only fueled his desire to explore beyond the Feywild. He began making preparations for an extended journey to the Prime Material Plane, driven by:
  Curiosity about mortal approaches to crafting and innovation
Desire to learn new forms of magic and technology
Interest in how different cultures approached joy and creativity
Excitement about bringing fey wonder to new realms
  Rather than contentment with his position, Finnian's achievements in the Day Court inspired him to seek out new challenges and opportunities. His planned departure was seen not as an ending but as a natural progression for a pixie whose creativity and curiosity could no longer be contained within a single realm.
  This period ended with Finnian at the height of his influence in the Day Court, respected and well-liked, yet eagerly planning his adventures in the wider world. His decision to explore the Prime Material Plane was met with understanding from his mentors and peers, who recognized that some spirits must wander to grow.
  Planning the Journey (2917-2918)
  Finnian's decision to explore the Prime Material Plane wasn't made lightly. He spent two years meticulously preparing for his adventure while continuing his duties in the Day Court. During this time, he:
  Studied extensively about Nehwon and its various cultures
Gathered information from traveling merchants and wandering fey
Created portable versions of his most useful magical devices
Established initial contacts through the Day Court's diplomatic channels
  His mentor Hornis, rather than discouraging this wanderlust, provided valuable guidance:
  Shared knowledge about hidden paths between realms
Taught him specialized enchantments for surviving in mortal lands
Connected him with trusted contacts in various cities
Helped him develop magic that would work reliably outside the Feywild
  Final Projects (2918-2920)
Before departing, Finnian threw himself into several significant projects that would serve as his gifts to the Day Court:
  The Eternal Chimes
  A network of musical enchantments throughout the court gardens
Responds to the emotional state of the court
Creates harmonies that promote joy and creativity
Still functions to this day, considered one of his finest works
  The Butterfly Archives
  A system for storing and retrieving court records
Uses enchanted butterfly constructs as search assistants
Combines practicality with whimsical presentation
Became a standard feature of court operations
  The Children's Garden
  A magical playground that adapts to its users
Creates safe adventures for young fey
Teaches basic magical principles through play
Remains one of the court's most beloved spaces
  Preparations for Departure (2919-2920)
As his departure drew closer, Finnian focused on practical preparations:
  Equipment Development
  Created a compact magical workshop that fit in a tiny bag
Developed tools that would function in low-magic environments
Crafted emergency communication devices
Made portable versions of his favorite inventions
  Knowledge Gathering
  Collected maps of major Nehwon cities
Studied mortal customs and traditions
Learned additional languages
Researched mortal approaches to crafting and magic
  Network Building
  Established contacts in Lankhmar and other cities
Arranged for message drops and safe houses
Created magical tokens for emergency communication
Set up supply caches along his planned route
  The Farewell Celebration (Early 2920)
Rather than quietly slipping away, Finnian's departure became a celebration of his contributions to court life. Queen Cylrynna herself hosted a gathering where:
  Finnian demonstrated his final innovations
Court members shared stories of his most memorable pranks
Hornis presented him with special traveling tools
He received various magical gifts and tokens of good fortune
  Setting Out (Spring 2920)
Finnian chose the spring equinox for his departure, believing it an auspicious time for new beginnings. His exit from the Day Court was marked by:
  A final display of magical fireworks that lasted three days
The release of hundreds of enchanted butterflies carrying messages of goodwill
A ceremony where Queen Cylrynna blessed his journey
Promises to return and share stories of his adventures
  Initial Destinations
His journey to Nehwon took him through several notable locations:
  The Twilight Markets
Gathered rare components for his crafting
Made additional contacts among traveling merchants
Learned about current events in Nehwon
Traded some of his devices for useful information
  The Crossroads of Dreams
  Studied the paths between realms
Met other travelers and wanderers
Learned valuable survival skills
Made final preparations for crossing to Nehwon
  This period ended not with a dramatic exit but with a sense of anticipation and adventure. Finnian left the Day Court not as an exile or refugee, but as an ambassador of fey creativity and wonder, eager to discover what new inspirations awaited in the mortal realm.
  IInitial Arrival in Lankhmar (2920-2925)
Finnian's first three years in Nehwon were spent learning rather than creating. Living in Lankhmar's bustling merchant district, he rented a small room above a bookbinder's shop, choosing it for its unremarkable nature. Here, he dedicated himself to understanding how magic behaved differently in the mortal realm, often spending weeks observing before attempting even minor enchantments.
  His caution paid off. Unlike many fey who arrived expecting to simply continue their magical practices, Finnian discovered that success in Nehwon required a delicate touch. He learned to craft enchantments that worked with the mortal realm's natural flows rather than trying to impose Feywild patterns.
  Establishing Roots (2925-2940)
Rather than opening his own shop, Finnian took the role of a wandering tinker, offering minor repairs and subtle enhancements to existing items. This position allowed him to move freely between social circles while maintaining a low profile. His services were useful enough to be welcome but modest enough to avoid attention.
  His most significant creation during this period was his "workshop" - a collection of portable tools and components that could be packed into a seemingly ordinary tinker's bag. The magic in these tools was subtle, meant to enhance his work rather than draw attention to itself.
  The Journey to Karja Tal (2940-2955)
Finnian's movement to Karja Tal was gradual, following trade routes and stopping in small towns along the way. He established a pattern of seasonal travel between the two cities, becoming just another face in the flow of merchants and craftsmen that connected them.
  In each town, he would stay long enough to repair a few items, trade stories in local taverns, and quietly note which areas might serve as future safe resting spots for traveling fey. His journals from this period show detailed observations about local customs and attitudes toward magic, information that would prove valuable in years to come.
  Meeting Willow (2972)
The encounter that would eventually lead to the Twilight Covenant occurred in the forests outside Karja Tal. Finnian was investigating an unusual magical resonance when he came across subtle alterations in the local magic - the work of someone who clearly understood both the Feywild's ways and Nehwon's natural flows. This led him to Willow, who had been quietly observing and learning from Nehwon's magical nature for several decades since her own arrival.
  Their first meeting was one of mutual recognition - two fey who had independently learned similar lessons about adapting to the mortal realm. They spent several days sharing their experiences and observations, finding common ground in their careful, measured approach to life in Nehwon.
  Foundation Laying (2955-2972)
  The later years of this period were spent carefully establishing the groundwork for what would become his future networks. Rather than creating obvious magical innovations, Finnian focused on building relationships and understanding the subtle currents of power in Nehwon. He maintained his modest tinker's facade while quietly mapping out safe routes between cities and identifying potential allies.
  His most important work during this time was learning to adapt Day Court artifice to work harmoniously with Nehwon's magical nature. The few devices he did create were made to be overlooked - simple tools that appeared mundane to most observers but could be invaluable in the right circumstances.
  By 2972, Finnian had established himself as a seemingly unremarkable but reliable presence in the region between Lankhmar and Karja Tal. His true capabilities remained hidden, known only to a select few who shared his commitment to helping displaced fey adapt to life in the mortal realm. His meeting with Willow marked the beginning of a more organized approach to this mission, though neither yet realized how far their collaboration would eventually reach.
  Early Collaboration with Willow (2972-2982)
Following their initial meeting, Finnian and Willow's collaboration began with practical solutions to immediate needs. Using his Day Court crafting experience, Finnian created three key tools they would use throughout their early work together:
  First, he fashioned copper nails infused with Day Court light magic. When hammered into a doorframe, these nails would emit a soft golden glow visible only to those with fey blood - marking safe houses without drawing mortal attention. Willow suggested incorporating local oak into the copper smelting process, which helped the magic resonate more naturally with Nehwon's ambient energy.
  Second, he adapted his tinker's tools to serve as magical monitors. A particular awl, when placed point-down in soil, would slowly rotate clockwise if unfriendly magic had recently been worked in the area. This simple tool saved them from several dangerous encounters with hostile magic users.
  Third, he created what appeared to be ordinary tin whistles, but which could transmit messages between their bearers when played at moonrise. The range was limited to about five miles, but it provided reliable communication without risking magical detection.
  Expanding Operations (2982-3000)
During these years, Finnian refined his tinker's disguise with carefully chosen details. His wagon, outwardly a typical tradesman's cart, contained several ingenious innovations:
  The rear left wheel, slightly larger than the others, housed a mechanical counter that tracked magical disturbances as he traveled. Each evening, he would check the count by inserting a special key into the hub, reading the day's total from tiny numbered rings inside.
  The wagon's canvas cover, woven with strands of copper thread in a precise pattern, created a subtle dampening field that masked magical items stored within from detection spells. This allowed him to transport sensitive materials without drawing attention.
  Under the driver's seat, he installed what appeared to be a standard toolbox but actually contained an elaborate set of mechanical components that, when properly assembled, could create a temporary portal back to any of three predetermined safe locations. He only needed to use this escape route twice in these years, but both times it proved invaluable.
  Time of Observation (3000-3015)
Finnian's observations during this period were recorded in a series of seemingly ordinary ledger books.
However, he had developed a clever method of encoding magical observations into what appeared to be mundane business transactions. A careful reader who knew the code would find detailed records of: Changes in local magic, recorded as variations in commodity prices - rising wheat prices indicated strengthening magic while falling prices meant weakening magical currents.
  New fey arrivals, noted as "business contacts" with specific characteristics encoded in their supposed trades and home cities.
  Unusual weather patterns, documented through detailed "shipping conditions" that actually described magical atmospheric changes.
  He kept these ledgers in "plain sight" in his wagon, and even if discovered, they appeared to be nothing more than the boring records of a moderately successful tinker.
  Preparation and Transition (3015-3021)
As changes in Nehwon's magical atmosphere became more pronounced, Finnian created three specific tools for monitoring these shifts:
  A set of wind chimes crafted from Feywild silver and local iron. When properly hung, they would sound different notes depending on the strength of magical currents in the area. He placed these at key points along his regular routes, creating a network of magical monitoring stations disguised as simple decorations.
  A modified compass that, instead of pointing north, would indicate the direction of the strongest magical disturbances within a mile radius. The needle was carefully balanced with a combination of materials that made it respond to magical energies while appearing to be nothing more than a poorly made navigation tool.
  A series of small copper markers, each stamped with what appeared to be a maker's mark but actually formed a complex magical detection grid when placed in the correct pattern. He installed these throughout Lankhmar and Karja Tal, creating an early warning system for significant magical events.
  By 3021, these tools had helped Finnian and Willow compile an accurate picture of the growing magical changes in Nehwon. Their regular meetings, now held in a specific grove where Willow had carefully encouraged the trees to grow in a pattern that naturally dampened sound, focused on interpreting the data these tools provided and planning their response to the changes they detected.
  The Formation of the Twilight Covenant (3021-3022)
Early Spring 3021
The first significant change in Finnian's routine came when his enchanted compass began behaving erratically. While traveling the road between Lankhmar and Karja Tal, the needle spun continuously for three days, something he'd never seen in the six years since crafting it. Following the disturbance led him to a particular crossroads where the air itself seemed to shimmer with unusual magical energy.
  There he encountered Aura for the first time. The sylph had constructed a complex array of crystals designed to measure weather pattern changes, not unlike his own monitoring devices but focused on atmospheric magic rather than ground-based energy. Their initial conversation lasted eight hours, during which they discovered their individual observations of Nehwon's changing magical nature aligned in concerning ways.
  Summer Solstice 3021
During his regular meeting with Willow in their sound-dampened grove, Finnian shared Aura's weather data. Willow produced her own records - patterns of plant growth and natural magic that showed similar disturbances. That same evening, Thorne arrived at their meeting place, having followed a trail of unusual magical signatures that matched those he'd been tracking through his entertainment venues.
  The four of them spent the entire night comparing notes:
  Finnian's copper markers had recorded increasing spikes in magical energy across both major cities
Aura's weather monitoring showed unusual patterns in the upper atmosphere
Willow's observations of plant life revealed accelerated growth cycles
Thorne's network had gathered reports of increased fey activity across Nehwon
  Events of Early 01/03/3022
On January 3rd, 3022, every magical detection device in Finnian's network near Karja Tal activated simultaneously. His copper markers pulsed with an intensity he hadn't seen in a century of monitoring, indicating a significant planar crossing near the city's ancient portal site.
  Five days later, on January 8th, Willow contacted Finnian through their tin whistle communication system, requesting his presence outside Karja Tal. There, she introduced him to Lev and Zephyr, newly arrived from the Feywild. The meeting location itself was significant - close enough to the planar portal for Finnian's detection devices to confirm their recent crossing, yet far enough away to avoid unwanted attention.
  Late Winter to Summer 3022
The first months of the Covenant saw rapid development of their infrastructure and communication networks. Finnian's detection systems began tracking increased magical disturbances across the region, particularly around Lankhmar and Karja Tal. His copper markers recorded sporadic but intense magical signatures that didn't match any previous patterns in his century of observations.
  Autumn Developments (09- 3022)
On September 15th, Finnian's detection network picked up unusual magical signatures from the region northwest of Karja Tal, coinciding with reports of missing children and rumors of possible dragon activity. When brought before the Covenant, Lev volunteered to investigate alone, believing his experience with the Twilight Wardens made him best suited for reconnaissance.
  The following day, Lev returned briefly to the Covenant sanctuary. His quick return triggered Finnian's proximity alerts, the copper nails in the perimeter trees glowing with unexpected urgency. Lev spoke of encountering an intriguing group of mortals who called themselves the Heretics, they saved the kids, and that we need to have "eyes" on that place, because something is off. Despite the brief nature of their acquaintance, Lev saw potential in the mortals capabilities. After collecting Zephyr, he announced his intention to join these Heretics in Lankhmar, sensing that this connection might prove valuable to their greater mission.Finnian noticed a hint of sadness on Aura
  Current Status (09- 3022)
Finnian maintains his established roles while adapting to this new development:
  Security Systems:
Expanded the detection network to include regular monitoring of Lankhmar, particularly areas where the Heretics are known to operate
  Modified communication whistles to maintain contact with Lev and Zephyr during their extended stays in Lankhmar
  Installed additional copper markers around known Heretic gathering places
  Intelligence Gathering:
  Adjusted tinker routes to pass through Lankhmar more frequently
Established discrete observation points near Heretic-frequented locations
Maintained regular monitoring of the northwest regions where the children were reported missing
  His workshop in the great hollow oak continues to serve as his primary base of operations, though he's added a small secondary observation post in Lankhmar. The tinker's wagon maintains its regular circuit, now with more frequent stops in the city to facilitate monitoring of both Lev's activities and any developments regarding the dragon rumors.

Gender Identity

As a pixie from the Day Court, Finnian's understanding of gender is fundamentally shaped by fey perspectives rather than mortal constructs. In the Day Court, gender is seen as another form of self-expression, as natural and fluid as the changing of light throughout the day.
  Day Court Influence
The Day Court's emphasis on joy, creativity, and artistic expression influences how its members view gender. For them, gender isn't a binary concept but rather another aspect of personal expression that can be as consistent or fluid as any other trait. Under Queen Cylrynna's rule, the Day Court particularly celebrates authenticity in all forms of expression, including gender.
  Personal Identity
Finnian identifies consistently as male, expressing this identity through a distinctly pixie lens. His masculinity is playful and light, incorporating the mischievous nature of his pixie heritage with the artistic flair of his Day Court upbringing. This manifests in his:
  Preference for clothing that combines practical craftsman's wear with artistic flourishes
Comfort with both traditionally masculine roles (like artificing) and more fluid creative expression
Natural integration of different cultural expressions of gender as observed in his century in Nehwon
  Cultural Integration
His time in Nehwon has given him unique perspective on how different cultures view gender. While he maintains his fey understanding, he's learned to navigate mortal perspectives with the same careful adaptation he applies to other aspects of his life in the Prime Material Plane.
  When interacting with mortals in his tinker disguise, he presents a version of masculinity that aligns with their expectations while subtly maintaining his more nuanced fey perspective. This isn't a compromise of his identity but rather an extension of his natural diplomatic abilities.

Sexuality

As a pixie from the Day Court, Finnian's sexuality is intrinsically tied to emotional and magical resonance rather than physical attraction alone. For pixies, particularly those from the Day Court where joy and creativity are celebrated, attraction manifests primarily through shared delight in creation and mutual appreciation of life's whimsy.
  Natural Expression
Finnian identifies as panromantic demisexual, requiring deep emotional and intellectual connections before experiencing any form of physical attraction. However, these terms are mortal constructs that only approximately describe his fey nature. His attraction is based more on:
  Shared joy in creation and innovation
Resonance of magical energies
Deep appreciation for another's creative spirit
Connection through mutual understanding and trust
  Cultural Context
In the Day Court, relationships often form around shared artistic pursuits or collaborative magical projects. Physical intimacy, when it occurs, is seen as just one possible expression of a deeper creative and emotional bond. This perspective has shaped how Finnian approaches relationships:
  Values intellectual and creative compatibility above physical attraction
Forms deep platonic bonds more readily than romantic ones
Experiences attraction to the essence of a person rather than their physical form or gender
Finds beauty in shared moments of creation and discovery
  Century of Observation
His hundred years in Nehwon have given him perspective on how different cultures view sexuality and relationships. While he maintains his fey understanding, he's learned to navigate mortal perspectives with diplomatic grace, understanding but not necessarily adopting their views on romance and attraction

Education

Early Apprenticeship Under Hornis (2828-2838)
The first decade of Finnian's training focused on three fundamental lessons that would shape his entire approach to magical crafting:
First Lesson: Light Manipulation
Hornis began by teaching young Finnian to capture and store Day Court light within copper wire. The process required heating the copper to exactly 742 degrees while exposing it to direct sunlight at noon. This technique became the foundation for many of Finnian's later innovations with his copper detection systems.
  Second Lesson: Material Resonance
Learning to identify magical properties in materials by their resonance when struck. Hornis had Finnian spend three months just tapping different metals with a special tuning fork and documenting their magical responses. This training developed into his ability to create his detection devices.
  Third Lesson: Joy Integration
The most challenging early lesson involved learning to capture moments of joy within enchanted objects. Hornis taught Finnian to distill the essence of laughter into liquid form, which could then be used to enhance magical devices. This technique required collecting morning dew from flowers that had been the subject of children's delight.
  Advanced Studies (2838-2868)
Under Hornis's continued guidance, Finnian mastered three advanced techniques:
  The Threading Method
A precise technique for weaving enchanted copper wire through other materials without disrupting their natural magical properties. This required learning to work with threads thinner than a spider's silk while maintaining consistent magical flow.
  Resonance Mapping
The art of creating three-dimensional maps of magical energies using tuned crystal arrays. Each crystal had to be cut to exact specifications and aligned with astronomical precision. This knowledge later proved crucial for his detection systems in Nehwon.
  Joy-Based Security
The complex process of creating defensive systems that relied on positive emotions rather than harmful magic. This involved capturing specific moments of happiness in crystal matrices and using them to power protective barriers.
  Self-Taught Adaptations in Nehwon (2922-2932)
During his first decade in Nehwon, Finnian had to unlearn and relearn much of his craft:
  The Copper Conversion
Through careful experimentation, he discovered that Nehwon copper required an additional step of purification before it could hold Day Court light magic. This involved a three-day process of alternating heat treatment and exposure to moonlight.
  Material Integration
He learned that local woods absorbed magic differently than Feywild varieties. Oak from Nehwon, for example, required seasoning in salt water for seven days before it would accept enchantment, unlike the instant absorption possible with Feywild trees.
  These specific lessons and techniques formed the core of Finnian's magical education, each building upon the last to create his unique approach to magical artifice.

Employment

Day Court Service (2868-2922)
Workshop Assistant to Lord Hornis
After completing his apprenticeship, Finnian earned a position maintaining the Day Court's collection of magical devices. His primary responsibilities included:
  Daily calibration of the court's enchanted doorways, adjusting their harmonic resonance to match the shifting magical currents
Quarterly maintenance of Queen Cylrynna's personal collection of light-capturing crystals, each requiring precise realignment with the sun's position
Creation of specialized tools for other court artificers, such as crystal-tipped chisels that could cut along magical ley lines
  Initial Nehwon Period (2922-2940)
Traveling Tinker - Eastern Trade Route
Established his first working pattern between three specific villages east of Lankhmar:
  Week 1: Repairing copper cookware in Millbrook, deliberately working slower than necessary to maintain cover
Week 2: Fixing farm tools in Riversbend, charging exactly three copper pieces per repair regardless of complexity
Week 3: Maintaining the town bell in Highcross, using these visits to monitor magical fluctuations in the area
  Middle Period (2940-2972)
Established Tinker - Lankhmar/Karja Tal Circuit
Developed a specific seasonal route:
  Spring: Northern villages, timing arrivals with planting season to repair farming implements
Summer: Coastal towns, where salt air provided cover for testing magical detection methods
Autumn: Urban markets, using festival crowds to mask meetings with informants
Winter: Mountain communities, where isolated locations allowed for more overt magical work
  Recent Years (2972-3022)
Independent Artificer
Maintained cover business while expanding operations:
  Rented permanent workshop space in Karja Tal's artisan quarter, paying exactly 12 silver pieces monthly to the widow Marnan, who believes him to be a slightly eccentric but reliable tenant
  Established regular contracts with three specific merchant caravans for basic maintenance work, each providing cover for monitoring trade routes
  Created specialized repair services for musical instruments, allowing him to maintain contact with Thorne's entertainment network
  Current Position (3022)
Twilight Sovereign - Covert Operations and Security
Maintains three distinct professional identities:
  Public Face
  Continues tinker route on modified schedule, now focusing on eight specific towns chosen for their strategic location near sanctuary sites
  Maintains workshop in Karja Tal, operating three days each month for mundane repairs
Always has someone there if messages need to be passed along or if someone needs aid.
  Covenant Role
  Oversees security system installation and maintenance, personally calibrating each copper detection nail before deployment
Conducts weekly inspections of sanctuary perimeters, timing these with his tinker routes
Coordinates intelligence gathering through his established network of clients and contacts
  Artifice Development
  Maintains private workshop within the Twilight Glade's hollow oak, where he develops new security measures
Creates specialized tools for Covenant operations, each disguised as common tinker's implements
Adapts Day Court crafting techniques for sanctuary defense, focusing on methods that won't draw attention in the mortal realm
  This employment history shows Finnian's careful evolution from court artificer to wandering tinker to Covenant leader, each role building upon the skills and connections developed in previous positions.

Accomplishments & Achievements

First Major Innovation (2835)
The Living Light Chimes
At age 17, Finnian created his first significant magical device while trying to solve a practical problem in Hornis's workshop. The master artificer's tools would often go missing as apprentices borrowed them without recording who took what. Rather than implement a simple tracking system, young Finnian developed something more elegant:
  He created a set of wind chimes using copper tubes of varying lengths, each treated with a different duration of dawn light. When a tool was moved, its corresponding chime would sound a specific note. The truly innovative aspect came from how he tied the enchantment to joy - the chimes would play pleasant harmonies for borrowed tools but discordant notes for stolen ones, distinguishing between intent rather than just action.
  The device earned him his first formal recognition from Lord Hornis, who had the design implemented throughout the Day Court's workshops. These chimes still hang in the court today, though none have managed to replicate their exact harmonies since Finnian's departure.
  Breakthrough Achievement (2848)
The Resonance Method
His most significant contribution to Day Court artifice came from a near-disaster. While attempting to enhance the court's warning systems, Finnian accidentally crossed two magical frequencies, creating a cascade of wild magic that threatened to destabilize several major enchantments. Instead of fleeing, he observed how the conflicting energies created unique resonance patterns.
  Over the next six months, he developed a method to deliberately create and read these patterns, leading to his discovery of the Resonance Method - a technique for:
  Identifying magical signatures unique to individual fey
Tracking how different types of magic interact
Predicting potential magical interference before it occurs
Creating harmonious enchantments that wouldn't conflict with existing spells
  This method became standard practice in Day Court crafting, earning Finnian a permanent place in the court's historical records.
  Personal Milestone (2862)
The Joy-Light Fountain
His most beloved creation came from a personal challenge - creating something that could capture and preserve pure moments of happiness. The result was a fountain that didn't flow with water, but with collected fragments of joyful memories:
The base contained seven crystals, each attuned to a different type of joy:
  The laughter of children
The satisfaction of creation
The warmth of friendship
The peace of dawn
The excitement of discovery
The comfort of home
The delight of surprise
  Visitors to the fountain would see their happiest memories reflected in its light, while the magical resonance would help preserve those feelings. The fountain served a deeper purpose - it actually strengthened the Day Court's magical defenses by creating a reservoir of positive energy that naturally repelled darker influences.
  Technical Innovation (2890)
The Harmonic Tools
After decades of experimentation, Finnian perfected a set of crafting tools that could "sing" to each other, creating a network of interconnected instruments that enhanced each other's effectiveness.
Each tool in the set of twelve had specific properties:
  The Primary Tools:
A hammer that struck perfect pitch for metal enchanting
Chisels that resonated with crystalline structures
Pliers that could detect flaws in magical conductivity A measuring rod that gauged magical potentials
  The Secondary Tools:
  Four specialized probes for different types of enchantments
Three adjusting implements for fine-tuning magical frequencies
A final diagnostic tool that could read the whole system's harmony
  These tools represented the culmination of his understanding of how joy, music, and magic could work together in practical applications. The complete set remains in the Day Court's master workshop, still used for the most delicate magical engineering projects.
  Legacy Project (2915)
The Apprentice's Compass
In his final years at court, Finnian created a teaching tool that would help future artificers understand the complex interactions between different types of magic. This device, which appeared to be a simple compass, actually demonstrated:
  How different magical energies flowed and interacted
Where ley lines intersected and how they influenced enchantments
How emotional energies affected magical workings
When different types of magic would enhance or interfere with each other
  The compass used a combination of techniques he'd developed over decades:
  Crystal resonance for detection
Joy-light for power
Harmonic frequencies for measurement
Resonance patterns for display
  Seven of these compasses were created, each tuned to a different aspect of magical crafting. They became essential tools in the Day Court's apprentice program, fundamentally changing how new artificers were trained.
  These achievements in the Day Court established Finnian's reputation as an innovator who could blend technical precision with artistic creativity, setting the foundation for his later work in Nehwon.
  Early Achievements in Nehwon (2922-2972)
First Adaptation Success (2925)
  The Mundane Mastery
After three years of careful observation, Finnian achieved his first significant breakthrough in adapting Day Court magic to Nehwon's environment. The challenge came from a simple copper pot that wouldn't hold heat properly. Rather than using obvious magic, he developed a subtler approach:
  He discovered that by treating local copper with a precise combination of dawn light exposure and moonlight cooling over seven days, he could create metal that held both magical and mundane properties without revealing its enchanted nature. The pot would maintain perfect cooking temperature without ever showing magical aura to detection spells.
  This technique became the foundation of his cover as a tinker, allowing him to:
  Create objects that functioned magically while appearing mundane
Help displaced fey by providing them with useful tools that wouldn't draw attention
Establish his reputation as a skilled but unremarkable craftsman
Begin building his network through seemingly ordinary repairs
  Critical Innovation (2938)
The Silent Signal System
A crisis involving a displaced dryad nearly exposed several fey residents in Lankhmar, demonstrating the need for better communication. Over six months, Finnian developed a warning system using ordinary wind chimes that incorporated his Day Court resonance knowledge:
  Components:
  Copper chimes treated with his adapted metalworking method
Crystal strikers tuned to specific magical frequencies
Wood mountings aged in salt water to mask magical signatures
  The system allowed fey residents to:
  Signal danger without visible magic
Communicate basic messages through specific chime patterns
Warn others of magical detection attempts
Coordinate movements through the city
  This network still operates in Lankhmar today, appearing to most as nothing more than decorative wind chimes.
  Survival Innovation (2945)
The Weathered Workshop
After a close call with a magical investigator, Finnian spent two years developing his mobile workshop's disguise. The result looked like a battered tinker's wagon but incorporated several ingenious features:
  External Elements:
  Weather-worn wood treated with solutions that absorbed magical energy
Iron fittings that actually functioned as detection devices
Loose boards that concealed emergency escape mechanisms
Wheel rims that recorded magical disturbances in their rotation
  Internal Systems:
  Hidden compartments that existed partially in Feywild space
Tools that could switch between mundane and magical functions
A workbench that doubled as a magical crafting station
Storage systems that could instantly hide magical items
This wagon served as his mobile base for decades, never once revealing its true nature despite numerous magical inspections.
  Masterwork Achievement (2960)
  The Market Mirror Network
Responding to increasing pressure on displaced fey in urban areas, Finnian created his most complex Nehwon-adapted system. Using his knowledge of Day Court light magic and local materials, he established a network of enhanced mirrors throughout Lankhmar's marketplace:
  Each mirror consisted of:
  Local glass treated with dawn light over thirty days
Frames made from copper processed using his adapted methods
Backing material infused with crushed crystals from his homeland
Mounting systems that aligned with natural energy flows
  The mirrors served multiple purposes:
  Allowed fey to recognize each other safely in crowded areas
Provided early warning of magical detection
Created safe zones where fey magic wouldn't register to mortal detection
Maintained surveillance of key areas without obvious magic
  The network expanded to cover most major markets in Lankhmar and later Karja Tal, becoming a crucial infrastructure for displaced fey's safety.
  Protective Innovation (2970)
  The Wanderer's Mark
Just before meeting Willow, Finnian perfected a method of creating temporary safe houses that wouldn't register as magical locations. The system involved:
  Marking Components:
  Copper nails treated with his adapted metallurgy
Local woods aged in specific conditions
Crystal dust from his homeland mixed with mortar
Iron fixtures aligned to natural energy flows
  Implementation Method:
  Strategic placement of treated materials
Activation through seemingly mundane maintenance work
Integration with existing architectural features
Self-adjusting magical signatures that mimicked natural energy patterns
  The system could:
  Create temporary safe spaces for traveling fey
Establish emergency shelters that wouldn't draw attention
Provide secure meeting locations
Offer refuge during magical disturbances
  This achievement represented the culmination of his early work in Nehwon, successfully adapting Day Court principles to create entirely new forms of protective magic that could operate undetected in the mortal realm.
  Recent Achievements (2972-3022)
  Collaborative Breakthrough (2972)
  The Living Detection Grid Upon meeting Willow, Finnian's first major collaborative achievement came from combining his copper nail system with her natural magic. Together they developed a method where:
  His copper nails, when driven into living trees, would:
Create a self-sustaining magical circuit through the root system
Allow trees to serve as natural magical sensors
Transmit warnings through botanical networks
Maintain power through natural energy flows
  The system proved so effective that it became the foundation for the Twilight Covenant's current sanctuary defense network.
  Sanctuary Innovation (2990)
  The Hollow Oak Workshop
Finnian's greatest achievement in sanctuary design came from transforming a living oak tree into a magical workshop that served both practical and defensive purposes:
  External Adaptations:
  Bark patterns that naturally deflect attention
Growth patterns that conceal entrances
Branches positioned to create optimal surveillance points
Root system integrated with his detection grid
  Internal Features:
Workspaces that exist partially between realms
Storage systems that respond to magical signatures
Self-maintaining enchantments powered by the tree's natural growth
Adaptive defenses that respond to threats automatically
  This workshop became the prototype for current Covenant sanctuary design principles.
  Security Milestone (3015)
  The Twilight Response System
Recognizing growing magical disturbances in Nehwon, Finnian developed an integrated defense and communication system combining all his previous innovations:
  Components:
Enhanced copper detection grids
Living tree relay networks
Market mirror surveillance systems
Windchime communication arrays
  The system could:
Track magical disturbances across vast distances
Coordinate responses to threats
Maintain communication between scattered members
Adapt to changing magical conditions
  This system now forms the backbone of Covenant security operations. Recent Developments (3022)
  The Portal Monitoring Array
Following Lev and the Heretics' descent into the temple ruins, Finnian created his most sophisticated monitoring system to date:
  Detection Elements:
Miniaturized copper sensors disguised as architectural details
Crystal resonators tuned to underground magical frequencies
Adapted wind chimes that monitor magical emissions
Living wood components that sense structural changes
  The array provides:
  Real-time monitoring of magical activities
Early warning of significant power fluctuations
Tracking of movement patterns
Detection of planar disturbances
  Current Projects (As of October 15, 3022)
  Two major works in progress demonstrate Finnian's continuing innovation:
  The Emergency Recall System
Currently developing a network of emergency extraction points that can:
  Transport Covenant members to safety instantly
Operate without visible magic
Function even in magically disrupted areas
Maintain stability during planar fluctuations
  The Unified Defense Grid
Working to integrate all existing security systems into a single coordinated network that will:
  Provide comprehensive coverage of Covenant territories
Respond automatically to threats
Maintain communication during magical disruptions
Adapt to changing conditions without manual adjustment
  These current projects represent the culmination of two centuries of magical innovation, combining Day Court artifice, Nehwon adaptation, and Covenant collaboration into sophisticated systems for protecting and preserving fey life in the mortal realm.

Failures & Embarrassments

Day Court Period
  The Festival Light Disaster (2855)
During a major Day Court celebration, Finnian attempted to enhance the traditional light displays with an experimental resonance system. The copper conductors, improperly calibrated, created a cascading magical reaction that:
  Turned all court illumination into strobing rainbow patterns
Caused several dignified court dancers to float uncontrollably
Created embarrassing moments of involuntary joy-induced singing
Took three days to fully correct
  While Queen Cylrynna found the incident amusing, Finnian spent the next six months completely revising his approach to public demonstrations.
  The Apprentice's Mistake (2880)
His first and only attempt at teaching resulted in:
  A young pixie accidentally turning himself permanently blue
Three workbenches fused together by misaligned joy magic
Lord Hornis's favorite tools singing inappropriate tavern songs for a week
The apprentice switching careers to become a baker
  This failure taught Finnian that being skilled at something doesn't automatically translate to being able to teach it effectively.
  Early Nehwon Years
  The Market Square Incident (2924)
His first attempt to establish a magical detection system in Lankhmar went horribly wrong when:
  All the copper coins in a merchant's purse started glowing
Street dogs began howling in perfect harmony
Market stalls rearranged themselves by color
His carefully crafted cover story fell apart in front of dozens of witnesses
  He spent three months rebuilding his reputation as a simple tinker and learned the vital importance of thorough testing before deployment.
  The Misplaced Trust (2936)
Believing he'd found another displaced fey, Finnian shared some of his early detection methods with what turned out to be a shapeshifted mercenary. This led to:
  Three safe houses being compromised
The need to completely redesign his security systems
A tense month of cat-and-mouse through Lankhmar's streets
Having to admit his mistake to several displaced fey who trusted him
  This failure fundamentally changed how he approached verification of newcomers.
  Recent Failures
The Communication Breakdown (3020)
An attempt to improve the wind chime network resulted in:
  Every dog in Lankhmar's merchant district barking in code
Several fey accidentally exposing themselves while trying to correct the problem
Three days of random musical outbursts from market stalls
The temporary shutdown of his entire communication system
  This incident prompted a complete redesign of his emergency protocols.
  The Workshop Malfunction (3022)
A recent attempt to enhance the Hollow Oak's defenses led to:
  The entire workshop rearranging itself like a puzzle box
Several valuable tools becoming embedded in the ceiling
A week of only being able to enter the workspace while dancing
Having to explain to Willow why her favorite reading nook now occasionally rains flower petals
  Ongoing Challenges
  Current Struggles
  Still hasn't perfected the recall system's targeting mechanism, resulting in occasional awkward arrivals
Cannot fully eliminate the tendency of his copper markers to hum quietly when highly charged
Struggles to maintain the balance between security and accessibility in sanctuary defenses
Often forgets that mortal craftsmen don't appreciate tools that offer unsolicited advice
  These failures have shaped Finnian's current methodical approach to innovation, though his pixie nature still occasionally leads him to push boundaries further than perhaps he should.

Mental Trauma

The Shapeshifter Incident (2936)
After trusting a shapeshifted mercenary with knowledge that endangered other fey, Finnian developed:
  Compulsive need to verify identities through multiple methods
Creation of increasingly complex security protocols
Persistent anxiety about potential infiltration
Difficulty fully trusting new contacts without extensive verification
  A Century of Concealment
Maintaining his tinker disguise for over 100 years has resulted in:
  Habitual checking of magical signatures before using any power
Constant awareness of who might be watching
Reflexive muting of his natural pixie exuberance in public
Deep-seated fear of exposure threatening those who rely on him
  Weight of Responsibility
His role protecting displaced fey has created:
  Recurring nightmares about security failures
Obsessive testing and re-testing of detection systems
Difficulty delegating critical tasks to others
Intense guilt over any breach in sanctuary security
  Manifestations
These traumas express themselves in specific behaviors:
  Triple-checking every copper nail installation personally
Maintaining multiple backup plans for every operation
Creating redundant security systems beyond practical need
Keeping detailed records of every creature who enters sanctuary spaces
  Despite his outwardly playful nature, these experiences have left Finnian with a core of cautious paranoia that influences every aspect of his work for the Covenant.

Intellectual Characteristics

Problem-Solving Approach
Finnian approaches challenges through three distinct lenses:
  Day Court Artifice: Sees magical problems as puzzles of resonance and harmony
Pixie Ingenuity: Finds creative, often playful solutions to serious problems
Mortal Adaptation: Considers how solutions will function in low-magic environments
  Learning Style
His intellectual process follows a specific pattern:
  Observes a system thoroughly before attempting modification
Tests new ideas in controlled, isolated environments first
Documents both successes and failures in precise detail
Adapts techniques based on practical results rather than theory
  Specialized Knowledge
Has developed particular expertise in:
  Magical resonance patterns between fey and mortal magic
Integration of joy-based enchantments with practical devices
Concealment techniques for magical signatures
Adaptation of Day Court crafting to mortal materials
  Intellectual Quirks
Displays distinctive thought patterns:
  Processes magical theories in terms of musical harmonies
Visualizes security systems as interconnected patterns of light
Thinks in parallel tracks of magical and mundane solutions
Automatically assesses the joy-potential of any new creation

Morality & Philosophy

Joy as Responsibility
Drawing from his Day Court upbringing, Finnian believes:
  Joy is not merely an emotion but a force for protection and growth
Delight and wonder should be preserved even in serious matters
Positive emotions strengthen magical defenses more than fear
The ability to create joy carries an obligation to share it wisely
  Balance of Secrecy
His century in Nehwon has taught him:
  Protection sometimes requires carefully crafted deception
Truth can be revealed through misdirection rather than lies
Secrets kept for others' safety are a sacred trust
Transparency within safe spaces balances necessary secrets outside them
  Practical Idealism
His approach to ethical decisions follows specific principles:
  Protect the vulnerable through preparation rather than confrontation
Create systems that empower others to help themselves
Use mischief to distract rather than harm
Find solutions that preserve both safety and dignity
  Personal Philosophy
The Tinker's Code
Developed during his years in Nehwon:
  Never break what you can't fix
Every tool should serve joy as well as purpose
The best protection is the one no one notices
Innovation without wisdom is merely accident waiting to happen
  Views on Power
Shaped by his experiences protecting displaced fey:
  Power should be used to create and protect, never to dominate
True strength lies in helping others maintain their independence
Knowledge carries responsibility to those who might be affected by it
Wisdom is knowing when not to use the power you have

Taboos

Craft-Related
  Never craft devices intended purely to cause harm
Never infuse an item with negative emotions
Never modify another artificer's work without permission
Never create tools that could corrupt joy-magic
  Protection-Related
  Never reveal a sanctuary's location, even under threat
Never experiment with security measures on active safe houses
Never test new devices on unwitting subjects
Never compromise one refugee's safety for another's comfort
  Cultural Lines
  Never speak his true name or ask another fey for theirs
Never break a freely given promise
Never mock genuine joy or wonder
Never trade in memories or emotions without consent
  Self-Imposed Rules
  Never use his pixie magic for personal gain
Never abuse trust placed in his tinker persona
Never take credit for collaborative innovations
Never ignore signs of magical disturbance, no matter how small

Personality Characteristics

Motivation

Core Drives
Preservation of Fey Culture
  Documentation of fey traditions through crafted items
Teaching displaced fey how to maintain their heritage
Creating safe spaces where fey magic can flourish
Ensuring Day Court crafting techniques survive in Nehwon
  Innovation in Magical Crafting
  Pushing boundaries of what's possible with mortal materials
Developing new methods to protect displaced fey
Creating devices that bridge fey and mortal magic
Finding ways to maintain magic in low-power environments
  Protection of the Vulnerable
  Maintaining sanctuary security systems
Developing better warning networks
Creating escape routes and safe houses
Ensuring newcomers have resources to survive
  Personal Desires
  Creative Expression
Finding joy in solving problems through innovation
Expressing Day Court artistry in practical applications
Creating devices that combine beauty with function
Maintaining connection to his pixie nature through craft
  Knowledge Acquisition
Understanding how magic works differently in Nehwon
Learning new crafting techniques from mortal artisans
Studying ways to improve sanctuary defenses
Gathering information about potential threats
  Legacy Building
  Training others in his innovative techniques
Creating lasting protective systems
Establishing sustainable networks for future generations
Preserving Day Court crafting knowledge
  Current Priorities
  Covenant Responsibilities
Maintaining security of all sanctuaries
Monitoring the temple situation
Supporting Lev's mission with the Heretics
Coordinating with other Sovereigns
  Network Management
Keeping information channels open
Maintaining cover identities
Protecting informants
Expanding safe routes between cities
  Immediate Concerns
  Monitoring dragon-related activities
Strengthening sanctuary defenses
Adapting security measures for underground threats
Preparing for prophesied changes
  These motivations shape every decision Finnian makes, from his daily work as a tinker to his grand designs for the Covenant's future.

Savvies & Ineptitudes

Natural Talents
  Exceptional spatial awareness for crafting and aerial movement
Innate understanding of magical resonance patterns
Ability to detect magical signatures through subtle changes
Quick adaptation to new magical techniques
  Learned Skills
  Master of concealment magic and stealth techniques
Expert in combining Day Court and mortal crafting methods
Skilled network manager and information gatherer
Precise control over small-scale magical enchantments
  Developed Expertise
  Creation of self-sustaining magical security systems
Adaptation of fey magic to function in mortal realm
Integration of joy-magic into practical applications
Maintenance of complex magical detection networks
  Notable Weaknesses
  Right hand tremors after extended magical work
Difficulty with large-scale magical operations
Tendency to overcomplicate simple solutions
Struggles with direct confrontation
  Blind Spots
  Over-reliance on magical solutions
Difficulty delegating important tasks
Assumption others understand his technical terminology
Tendency to forget mortal limitations when explaining magic
  Physical Limitations
  Small size restricts certain physical tasks
Wing vulnerability in confined spaces
Limited strength for heavy materials

Likes & Dislikes

Crafting Pleasures
  The moment when a complex enchantment finally aligns perfectly
Testing new combinations of Day Court and mortal crafting techniques
The subtle hum of well-maintained magical devices
Discovering innovative uses for common materials
  Simple Joys
  Early morning light catching in his detection crystals
The sound of properly tuned wind chimes carrying messages
Watching apprentices experience their first successful enchantment
Flight during twilight hours when magic flows most freely
  Professional Satisfaction
  Successfully concealing complex magic within simple-looking devices
Maintaining his cover as an ordinary tinker
Solving security challenges through clever innovation
Teaching others to adapt their magic to Nehwon
  Personal Preferences
  The organized chaos of his workshop in the hollow oak
Quiet moments spent fine-tuning his wing jewelry
Finding new ways to incorporate joy into practical enchantments
Successfully helping displaced fey adapt to mortal life
  Dislikes
  Professional Frustrations
  Rushed work that prevents proper magical alignment
Having to simplify complex magical concepts for explanation
When security measures draw attention to themselves
Magical interference disrupting his detection networks
  Personal Annoyances
  Confined spaces that restrict wing movement
The tremors in his right hand after intensive crafting
When people assume his pixie nature means he's not serious
Having to work without proper tools or materials
  Serious Concerns
  Threats to sanctuary security
Those who would exploit displaced fey
Misuse of Day Court crafting techniques
Unnecessary displays of magical power
  Environmental Issues
  Areas of strong magical interference
Poorly maintained magical devices
Chaotic or unpredictable magical currents
Environments hostile to fey magic

Virtues & Personality perks

Unwavering Protection
Despite his playful nature, Finnian takes his role as protector with utmost seriousness. His dedication to safeguarding displaced fey manifests in constant vigilance and innovation of new security measures. This protective instinct extends beyond physical safety to preserving fey culture and traditions in the mortal realm.
  Creative Integrity
His approach to magical crafting reflects a deep respect for both Day Court traditions and the need for innovation. He refuses to compromise quality for convenience, maintaining exacting standards even in his cover identity as a simple tinker. Each creation, whether magical or mundane, receives his full attention and care.
  Balanced Wisdom
A century in Nehwon has taught Finnian to balance fey whimsy with practical necessity. He maintains his pixie joy while understanding when situations require serious attention. This duality allows him to move effectively between his roles as craftsman, protector, and leader.
  Personal Strengths
  Adaptive Intelligence
Finnian excels at finding creative solutions to complex problems. His ability to blend Day Court techniques with mortal crafting methods demonstrates not just technical skill but genuine innovative thinking. This adaptability extends to his social interactions, where he can adjust his approach based on whether he's dealing with fey, mortals, or others.
  Teaching Gift
Despite sometimes struggling to simplify complex concepts, Finnian shows remarkable patience when helping others learn. His greatest satisfaction comes from seeing others succeed, particularly displaced fey learning to adapt their abilities to Nehwon. He has a knack for identifying each student's unique strengths and tailoring his instruction accordingly.
  Diplomatic Tact
Years of maintaining various identities have honed Finnian's ability to navigate delicate social situations. He knows when to employ charm, when to demonstrate authority, and when to simply observe. This skill proves invaluable in his role coordinating between different factions within the Covenant.
  Professional Abilities
  Technical Mastery
His understanding of magical crafting goes beyond mere technical skill to true artistry. Finnian sees patterns in magical energies that others miss entirely, allowing him to create innovations that seem impossible. His trembling right hand serves as testament to his willingness to push boundaries in pursuit of perfection.
  Network Management
The complex web of contacts and safe houses Finnian maintained for decades before the Covenant's formation demonstrates his exceptional organizational abilities. He excels at creating systems where each part supports the others, whether in magical devices or social networks.
  Tactical Awareness
Despite avoiding direct confrontation, Finnian possesses keen tactical insight. His security systems anticipate and counter threats through layers of subtle protection rather than brute force. This approach reflects both his pixie nature and his deep understanding of how to use indirect methods effectively.
  Character Perks
  Natural Charm
His pixie heritage gives him an innate charm that, combined with genuine kindness, helps him build trust with others. This natural charisma serves him well in both his tinker disguise and his role as Twilight Sovereign.
  Artistic Vision
Finnian sees beauty in the integration of form and function. His creations aren't just technically proficient but aesthetically pleasing, reflecting the Day Court's appreciation for artistry in all things. This extends to his problem-solving approach, where he seeks elegant solutions rather than mere functionality.
  Emotional Intelligence
While sometimes struggling with technical explanations, Finnian shows remarkable sensitivity to others' emotional needs. He understands the challenges faced by displaced fey on a deep level, having helped so many adapt to life in Nehwon. This empathy makes him not just a protector but a genuine mentor to those under his care.

Vices & Personality flaws

Obsessive Perfectionism
His need for perfect magical alignment borders on compulsion. He'll spend hours adjusting a single enchantment that's working "well enough," sometimes to the detriment of more pressing matters. This perfectionism stems from a deep-seated fear that a single flaw in his work could endanger those relying on his protections.
  Control Issues
Despite preaching trust, Finnian struggles to delegate important tasks. He maintains personal oversight of virtually every security system, creating bottlenecks in Covenant operations. This need for control manifests in his habit of installing backup systems without informing others, potentially causing confusion during emergencies.
  Innovation Addiction
The thrill of creating new magical solutions sometimes blinds him to simpler options. He's caught himself deliberately over-engineering solutions just to test a new magical theory, wasting time and resources that could be better spent elsewhere.
  Imposter Syndrome
Despite centuries of experience, Finnian harbors secret doubts about his worthiness as a Twilight Sovereign. He sometimes wonders if his selection was based more on his pre-existing network than his actual abilities, leading him to overcompensate with increasingly complex security measures.
  Emotional Distance
His century of maintaining cover identities has left him struggling with genuine emotional connections. He often retreats into technical discussion or busy work to avoid deeper personal interactions, even with fellow Covenant members.
  Pride in Deception
Though he'd never admit it, Finnian takes perhaps too much satisfaction in successfully deceiving others with his tinker disguise. This pride in his deceptive abilities sometimes leads him to maintain covers even when they're no longer necessary.
  Secret Beliefs
  Magical Superiority
Deep down, Finnian believes fey approaches to magic are inherently superior to mortal methods. While he works to adapt fey magic to Nehwon, he secretly sees this as "fixing" mortal magical limitations rather than true adaptation.
  Distrust of Simplicity
After centuries of crafting complex magical systems, he's developed an inherent distrust of simple solutions. He often suspects there must be hidden complications he's missing, leading to unnecessary elaboration of basic plans.
  Temporal Arrogance
His long lifespan and extensive experience have bred a subtle condescension toward shorter-lived races. While he consciously fights this bias, it colors his interactions with mortals, sometimes causing him to discount their insights.
  Overprotective Instincts
His drive to protect others can become smothering, particularly with newer Covenant members. He's created such extensive safety systems that some complain they can barely move without triggering some form of magical alert.
  Technical Tunnel Vision
When focused on a project, Finnian becomes oblivious to his surroundings. This intense focus has led to missed warnings and overlooked dangers that a more balanced awareness might have caught.
  Fear of Failure
His reputation as a master artificer and security expert has become a burden. The fear of a catastrophic failure drives him to create increasingly redundant backup systems, sometimes at the cost of efficiency.
  Identity Blurring
After so long maintaining multiple identities, Finnian occasionally struggles to remember which version of himself he's supposed to be in a given situation. This confusion manifests in small slips that he fears could one day compromise his cover.
  Magical Dependency
He's become overly reliant on magical solutions, sometimes forgetting that non-magical approaches exist. This dependency extends to personal matters, where he uses magic to solve problems that might be better addressed directly.
  Isolation Tendencies
When faced with significant challenges, Finnian tends to retreat to his workshop, shutting out others who might help. This self-imposed isolation can last for days as he obsesses over perfecting a single component or enchantment.

Personality Quirks

Physical Mannerisms
  Right hand develops a fine tremor after extended magical crafting work
Wings flutter in distinct patterns reflecting his emotional state
Unconsciously tests materials by running his thumb across their surface
Taps complex rhythms with his fingers when solving magical problems
Adjusts his tools in a specific order before beginning any work
  Professional Habits
  Triple-checks every enchantment before considering it complete
Organizes tools by both magical resonance and practical function
Mutters mathematical formulae under his breath while working
Creates tiny magical markers to track his position in complex projects
Always works from left to right when laying out components
  Social Behaviors
  Hovers at exactly eye level during important conversations
Wings cast changing light patterns when excited about an idea
Reflexively checks magical signatures of new items or locations
Maintains precise distance from others to access hidden tools
Speaks in different pitches depending on his current identity
  Workshop Patterns
  Arranges his workspace in perfect hexagonal patterns
Must have a specific crystal within arm's reach while working
Creates small whirlwinds of components when deep in thought
Leaves magical traces to mark his progress through complex projects
Always faces the nearest exit while working
  Personal Quirks
  Collects tiny gears and mechanisms that catch his eye
Names his more complex magical devices
Sorts materials by both physical and magical properties
Keeps emergency tools in precise positions on his person
Constantly adjusts wing jewelry for optimal resonance

Hygiene

His morning routine reflects both practical needs and fey heritage:
  Wing maintenance using special brushes crafted from Day Court materials
Careful cleaning of magical sigils and markings on his person
Meticulous grooming to maintain his tinker's appearance while preserving his natural pixie features
Regular adjustment of wing jewelry to ensure optimal magical flow
  Craftsman's Care
Professional cleanliness extends beyond personal appearance:
  Keeps hands immaculately clean to avoid contaminating magical components
Uses special solutions to remove magical residue from skin and clothing
Maintains separate cleansing routines for his tinker persona and true form
Regular cleansing rituals to prevent magical buildup from affecting his work
  Equipment Maintenance
Treats his tools and equipment with the same care as his person:
  Daily cleaning of all crafting tools using both mundane and magical methods
Regular maintenance of his leather armor to preserve both protection and enchantments
Careful cleaning of all magical components before and after use
Systematic check and cleaning of all hidden pockets and compartments
  Living Space
His workshop spaces reflect his standards of cleanliness:
  Maintains precise organization despite appearance of creative chaos
Uses magical methods to keep dust from settling on sensitive equipment
Creates specific cleaning enchantments for different work areas
Ensures all magical residue is properly contained and disposed of

Social

Contacts & Relations

Inner Circle Members
Three pixie artificer apprentices studying his techniques
A displaced nixie maintaining the Lankhmar safe house
Several air elementals managing atmospheric security
A network of forest creature observers
  Professional Networks
  Merchant Contacts
Old Willem: Runs a legitimate supply shop in Lankhmar, source for common materials
The Brass Sisters: Three dwarf metalworkers who provide specialized components
Madam Vess: Herbalist and secret fey sympathizer, maintains communication drop point
Captain Thorne (no relation to the Sovereign): Merchant vessel captain who handles special imports
    Artisan Connections
  Master Chen: Mortal craftsman who suspects but never mentions Finnian's true nature
The Cooper's Guild: Provides cover for movement between cities
Various tinkers who maintain legitimate trade network coverage
Local craftsmen who serve as eyes and ears in different districts
  Intelligence Network
  Information Gatherers
A network of market vendors reporting unusual activities
Stable hands monitoring traveler movements
Inn workers tracking stranger traffic
Street children paid to watch specific locations
  Safe House Operators
  Former refugees now maintaining new sanctuaries
Trusted merchants providing emergency shelters
Sympathetic mortals offering temporary refuge
Hidden fey managing waypoints between cities
  Day Court Connections
  Historical Ties
Lord Hornis: Former master, maintains distant but respectful communication
Fellow apprentices now scattered across realms
Various court artificers who remember his work
Administrative contacts who still value his expertise
  Current Relations
  Limited direct contact to maintain security
Careful information exchange through trusted intermediaries
Diplomatic courtesy maintained through formal channels
Emergency contact protocols established but rarely used
  Specialty Suppliers
  Magical Materials
Crystal merchants with access to rare specimens
Metal workers who understand magical requirements
Herb gatherers who know his specific needs
Traders dealing in Feywild materials
  Tool Makers
  Specialized craftsmen creating custom tools
Enchanters who assist with tool modifications
Jewelers who help maintain his wing accessories
Leather workers who understand his armor needs
  Emergency Contacts
  Crisis Response
Network of healers in major cities
Emergency extraction teams
Sanctuary defenders
Communication specialists
  Backup Resources
Hidden supply cache managers
Emergency shelter providers
Alternative identity maintainers
Escape route guardians
  Each relationship is carefully maintained through a balance of mutual benefit and trust, with layers of security protecting both parties' interests.

Family Ties

Blood Relations
Part of a pixie collective that raised him from manifestation
No direct parent-child relationship as pixies often manifest from pure joy magic
Connected to a broader "cloud" of pixie kin who shared in his early upbringing
Several older pixies who guided his initial magical development
  Chosen Family
Lord Hornis: Became a father figure during apprenticeship
Fellow apprentices who became like siblings during training
Workshop collective that functioned as extended family
Other young artificers who shared his early experiments
  Current Family Bonds
Covenant Family
Views fellow Sovereigns as chosen family
Protective older-brother relationship with newer Covenant members
Mentorship bonds with his three pixie apprentices
Strong familial feelings toward those he's helped settle in sanctuaries
  Professional Family
  The tinker's guild serves as a surrogate extended family
Workshop communities in a few cities treat him as resident family member
Network of crafters who consider him honorary kin
  These family ties reflect the complex nature of fey relationships, where chosen bonds often carry as much weight as blood relations.

Religious Views

As a Day Court pixie artificer, Finnian's deepest spiritual connections are to:
  Queen Cylrynna of the Day Court - respects her as both sovereign and embodiment of creative joy
Aranbaver the Bright Dancer - honors the Lord of Joy through his crafting
Hornis, the Cobbler - maintains special reverence for the Lord of Ways who trained him
  Practical Faith
His religious practice manifests through his craft:
  Views the act of creation as a form of worship
Incorporates traditional Day Court blessings into his enchantments
Sees joy-magic as a connection to divine creativity
Maintains small shrines in his workshops
  Theological Understanding
Having spent a century in Nehwon, he's developed a nuanced view:
  Respects but doesn't worship Nehwon deities
Understands multiple approaches to divine power
Maintains diplomatic awareness of various faiths
Views religious diversity as natural as magical diversity
  Personal Practice
  His daily devotions are subtle but consistent:
Morning ritual of blessing his tools
Quiet prayers before beginning complex projects
Thanks offered for successful enchantments
Regular renewal of workshop protections through religious observance
  These beliefs inform both his craft and his role in the Covenant, though he keeps most religious observances private.

Social Aptitude

His charm manifests differently across his roles:
  Tinker Persona
Projects approachable, grandfather-like warmth
Maintains carefully crafted reputation for reliability
Uses self-deprecating humor to put clients at ease
Speaks with quiet authority on craft matters
  True Self
Natural pixie charm shines through in private
Infectious enthusiasm for magical innovation
Ability to inspire trust through genuine expertise
Quick wit tempered by centuries of experience
  Confidence
  His assurance stems from deep experience:
  Professional Confidence
Absolute certainty in his crafting abilities
Quiet pride in his security systems
Thorough knowledge of his capabilities and limits
Clear understanding of his role and responsibilities
  Personal Confidence
  Sometimes wavers in social situations
More comfortable with technical discussions than emotional ones
Strongest when solving practical problems
Occasionally doubts his worthiness as a Sovereign
  Ego
Maintains careful balance:
Professional Pride
  Takes immense satisfaction in well-crafted solutions
Privately pleased when his security measures succeed
Enjoys recognition from fellow craftsmen
Values reputation for reliability
  Self-Awareness
  Conscious of his limitations
Acknowledges areas needing improvement
Accepts criticism of his work gracefully
Maintains humility despite extensive expertise
  Extroversion
Shows different faces to different audiences:
  Public Interaction
Plays the role of sociable tinker effectively
Maintains network of professional contacts
Comfortable in market and guild settings
Adapts easily to different social situations
    Private Nature
Prefers small groups or one-on-one interactions
Most relaxed in his workshop
Recharges through solitary crafting
Selective about close relationships
  Etiquette
Masters multiple social codes:
Formal Protocol
  Perfect understanding of Day Court manners
Maintains appropriate merchant guild behavior
Adapts smoothly to different social classes
Knows when to bend rules versus follow them
  Professional Conduct
  Impeccable crafting guild etiquette
Careful observation of local customs
Appropriate respect for various authorities
Diplomatic handling of difficult clients
  Mannerisms
Distinctive behaviors mark each role:
  Tinker Persona
Measured movements suggesting age and experience
Thoughtful pauses before answering questions
Gentle handling of clients' possessions
Slightly stooped posture to appear less threatening
  True Form
Quick, precise movements while crafting
Wings reflect emotional state through movement patterns
Unconscious hovering when deeply engaged
Hands move in practiced patterns while explaining concepts
  Universal Habits
Tests materials by touch before working
Organizes tools in specific patterns
Maintains exact distances during conversations
Creates small magical effects while thinking

Mannerisms

Physical Habits
  Right hand develops its characteristic tremor after extended magical work, causing him to frequently flex and stretch his fingers
Tests any new material by running his thumb across its surface, feeling for magical resonance
Wings create specific movement patterns that betray his emotional state - rapid fluttering when excited, stiff and still when concerned
Unconsciously hovers at exact eye level during important conversations
Taps complex rhythms with his fingers while solving magical problems
  Workshop Behaviors
Organizes tools in precise hexagonal patterns before beginning work
Always moves from left to right when laying out components
Creates tiny whirlwinds of components when deep in thought
Must check his copper detection threads three times before beginning any major enchantment
Mutters mathematical formulae under his breath while working
  Speech Patterns
Voice shifts between three distinct patterns:
The aged, gentle tone of his tinker persona
The precise, technical speech of an artificer
The light, musical notes of his natural pixie voice
  Adds "just so" to the end of instructions
Uses "precisely" and "exactly" frequently when discussing technical matters
Tends to trail off mid-sentence when struck by a new idea
  Stress Responses
Wings become completely still when he's trying to concentrate
Repeatedly adjusts his tools even when they're perfectly arranged
Creates small, unconscious magical effects that cause nearby small objects to shift position
Reverts to formal Day Court speech patterns when nervous
  Comfort Behaviors
Constantly adjusts his wing jewelry for optimal resonance
Keeps at least one enchanted crystal within arm's reach at all times
Names complex magical devices he's working on
Hums specific tones while testing magical frequencies
  Social Gestures
Maintains precise distances from others based on their relationship and current role
Makes tiny adjustments to items others have placed "incorrectly"
Instinctively faces the nearest exit while working or conversing
Creates small light effects with his wings when trying to make a point

Hobbies & Pets

Rather than traditional pets, Finnian maintains relationships with:
  A mechanical hummingbird of his own creation that serves as both assistant and alarm system
A colony of enchanted spiders that help maintain his detection webs
Several clockwork mice that organize small components
Three quick-whisper birds (enhanced by Willow's magic) that carry urgent messages
  Personal Collections
Maintains several carefully curated collections:
  Unique gears and mechanisms found during his travels
Crystalline formations with unusual magical properties
Samples of metalwork from different crafting traditions
Sketches of interesting magical devices he's encountered
  Creative Pursuits
Beyond his professional crafting:
  Experiments with miniature mechanical theaters
Creates musical devices that play with magical resonance
Designs intricate puzzle boxes for storing sensitive items
Develops new methods of encoding messages in craftwork
  Relaxation Activities
When not working:
  Early morning flights to check ward boundaries
Careful maintenance of his wing jewelry
Teaching basic crafting to interested fey children
Solving complex mechanical puzzles of his own design
  These activities serve both as genuine interests and as ways to maintain his cover while accomplishing Covenant objectives.

Speech

Tinker Persona
Gentle, grandfatherly tone with deliberate pauses
Slightly gravelly quality suggesting age
Carefully maintained local accent with subtle variations by region
Speaks at a measured pace with thoughtful hesitations
  True Voice
Higher, musical quality natural to pixies
Quick, enthusiastic tempo when discussing magical theory
Crystalline clarity, especially when casting spells
Subtle harmonic undertones when using Day Court magic
  Sovereign Voice
Formal, precise pronunciation
Authoritative without being harsh
Clear projection while maintaining secrecy
Balanced blend of pixie lightness and earned gravitas
  Common Phrases
  Workshop Speech
"Just so, just so..." (when adjusting components)
"Precisely aligned, exactly balanced" (checking enchantments)
"Let's see what secrets you hold" (examining new materials)
"The resonance isn't quite right" (when something's wrong)
  Cover Identity
"Easily fixed, with the right touch"
"Been at this longer than you'd believe"
"Every tool tells a tale"
"Simple problems need simple solutions"
  Private Moments
"By the Day Court's light"
"Hornis guide my hands"
"The pattern wants to sing"
"Listen to the magic's whisper"
  Greetings & Farewells
  Public Use
"Well met, neighbor" (greeting customers)
"Until the work calls again" (leaving shops)
"May your tools stay sharp" (to other craftsmen)
"Keep your gears turning" (casual farewell)
  Private Use
  "By light and craft" (greeting fellow Covenant members)
"Stay in harmony" (parting with other fey)
"May your wings catch the light" (to other pixies)
"Until the pattern repeats" (formal farewell)
  Technical Language
  Craft Terms
Uses precise magical terminology when discussing enchantments
Incorporates Day Court crafting terms in private
Maintains simple, practical language for customers
Switches between technical levels based on audience
  Metaphors
Describes magical problems in terms of musical harmony
Uses crafting metaphors for life situations
Relates complex concepts to simple tools
Draws parallels between magical and mechanical systems
  Emotional Expression
  Professional
Maintains calm, measured tones even in crisis
Uses technical terms to distance from emotional content
Reverts to formal patterns when stressed
Employs careful pauses for emphasis
  Personal
Voice becomes more musical when relaxed
Wings create accompanying harmonics when excited
Speech patterns flow more naturally with trusted companions
Allows pixie nature to show in private moments

Wealth & Financial state

Tinker's Trade
  Standard rate of a few copper pieces per mundane repair
Higher fees for specialized work, typically a few silver pieces on up depending on the project to complete
Additional income from legitimate magical item maintenance
Seasonal variations based on trade route schedule
  Covenant Resources
  Access to shared Covenant funds for security projects
Resource allocation for sanctuary maintenance
Emergency funds for network operations
Stipend for maintaining information networks
  Assets
  Personal Property
  Hidden workshop in the hollow oak
Fully equipped mobile tinker's wagon
Extensive collection of rare crafting materials
Personal library of magical reference materials
  Investment Properties
  Several small storage caches in major cities
Hidden safe houses along trade routes
Workshop spaces disguised as abandoned buildings
Small shares in legitimate merchant ventures (cover maintenance)
  Dependencies
  Regular Expenses
Material costs for maintaining detection networks
Upkeep of magical equipment and tools
Payments to information sources
Trade route licensing fees
  Network Support
  Funding for displaced fey assistance
Maintenance of safe house network
Emergency resource caches
Communication system upkeep
  Debts
  Financial Obligations
None monetary - Finnian avoids owing coin
Maintains careful balance of favors given and received
Trade agreements with material suppliers
Reciprocal arrangements with other craftsmen
  Moral Obligations
  Responsibility to maintain sanctuary security
Commitment to support displaced fey
Obligation to preserve Day Court crafting knowledge
Duty to protect information sources
  Class Status
  Public Face
  Appears as moderately successful traveling tinker
Maintains middle-class merchant status
Known for fair prices and reliable work
Respected craft guild member
  Private Reality
Commands significant resources from his old work in the court
Access to rare and valuable materials
Maintains extensive support network
Influential in hidden fey economy
  Emergency Resources
Hidden Reserves
  Emergency gold cached in multiple locations
Stockpiles of rare crafting materials
Backup equipment in secure locations
Portable valuable assets for crisis situations
  Sanctuary Resources
  Access to Covenant emergency funds
Shared resource pools with other Sovereigns
Emergency supply caches throughout territory
Mutual aid agreements with allied groups
Alignment
Chaotic Good
Current Location
Species
Fey
Ethnicity
Honorary & Occupational Titles
Official Titles
  The Mischief Maker (Twilight Covenant formal title)
Master of Secrets (Covenant operational title)
The Twilight Tinkerer (known among artificers)
  Public Identity
  Master Finnian (chosen name in Common)
Licensed Tinker of the Merchant's Guild
Traveling Craftsman of the Northern Routes
  Private Titles
  Little Spark (Day Court childhood name)
Keeper of Ways (among displaced fey)
Guardian of Hidden Paths (sanctuary network)
  Former Titles
  Apprentice to Lord Hornis (Day Court)
Student of the Ways (crafting designation)
Keeper of Joy-Light (workshop position)
Currently Held Titles
Age
204
Date of Birth
8th day of Hochsommer (Summer High)
Circumstances of Birth
all the enchanted lanterns in Queen Cylrynna's gardens briefly shifted to match the emerald green of his eyes.
Birthplace
Children
Pronouns
He/Him/His
Sex
Male
Gender
Male
Presentation
Masculine but playful, combining the elegance of the Day Court with practical adventuring attire
Eyes
Emerald green eyes that sparkle with mischief and intelligence, often seeming to glow faintly with an inner light.
Hair
Tousled sandy-blonde hair that seems to naturally resist any attempt at proper styling
Skin Tone/Pigmentation
Fair skin with a subtle golden shimmer that catches sunlight, typical of Day Court fey
Height
Barely 2'
Weight
4 pounds
Quotes & Catchphrases
Frequent Sayings
"Every tool tells a tale, if you know how to listen."
"Joy in the crafting, strength in the making."
"Sometimes the best magic is the kind no one notices."
  Wisdom Shared
"The simplest solution is often the hardest to spot."
"A tinker's worth isn't in what he fixes, but in what he prevents from breaking."
  In Times of Danger
"Keep your wings ready and your hammer handy."
"The best escape route is the one you never need to use."
  Personal Philosophy
"Magic without wonder is just work."
Belief/Deity
Maintains devotion to Queen Cylrynna of the Day Court while respecting the powers of joy and creation
Aligned Organization
Known Languages
Technical Communication
  Artificing Symbols (Day Court craft notation)
Resonance Patterns (Technical magical notation used in crafting)
Magical Formulae (Required for enchantment work)
  Secret Languages
  Covenant Code (Developed with other sovereigns for secure communication)
Market Signs (Silent trading language used in Lankhmar and Karja Tal)
Character Prototype
Core Identity
  A Day Court pixie who chose exploration over exile
Master artificer who blends whimsy with practicality
Protector who hides serious purpose behind playful facade
Bridge between fey and mortal worlds
  Defining Traits
  Centuries of experience tempered by pixie mischief
Craftsman's precision combined with artistic creativity
Protective instincts hidden beneath tinker's disguise
Revolutionary magical innovator maintaining traditional values
  Key Motivations
  Preservation of fey culture in mortal realm
Protection of displaced fey through subtle means
Advancement of magical crafting through innovation
Maintenance of balance between joy and duty
  Central Conflicts
  Balancing pixie nature with serious responsibilities
Maintaining secrecy while building trust
Preserving fey ways while adapting to mortal realm
Reconciling creative impulses with practical needs
  These elements combine to create a character who embodies both the whimsical nature of the fey and the practical needs of protecting his people in a foreign realm.

Cover image: Moon Phases by Unknown
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