Lilly Genrill
Lilly Genrill
Lilly Genrill (JEN-rill) , a lively and cunning halfling, was born in the bustling town of Oakhaven. From a young age, she displayed an innate talent for business and a keen sense of opportunity. Raised in a family of modest means, Lilly quickly realized the value of a silver piece and the art of negotiation.
As a teenager, she embarked on a journey, exploring nearby towns and cities, learning the ins and outs of various trades. It was during these travels that she stumbled upon an old, rundown tavern named "The Merry Mug." Intrigued by the potential she saw in the establishment, Lilly decided to take a risk and invested her meager savings to purchase and renovate the place.
With her natural charm and a knack for making profitable deals, Lilly turned The Merry Mug into the most popular tavern in Oakhaven. She transformed it into a warm and welcoming space, adorned with colorful tapestries, lively music, and an array of exotic drinks. Lilly understood the importance of creating an atmosphere where patrons felt not just welcomed, but also eager to part with their hard-earned coins.
Lilly's shrewd business sense extended beyond the ambiance; she established connections with local farmers for the freshest ingredients, negotiated favorable deals with traveling bards for entertainment, and even befriended the town guards to ensure a safe environment for her customers.
Despite her petite stature, Lilly Genrill commanded respect among both patrons and fellow business owners. She became known for her sharp wit, fair dealings, and an uncanny ability to turn any situation to her advantage. Her success as a tavern owner not only brought prosperity to The Merry Mug but also elevated Lilly's status in the community.
Now, as the wise and savvy halfling behind Oakhaven's most prosperous establishment, Lilly Genrill continues to navigate the challenges of the business world, always ready to seize new opportunities and outsmart any competitor who dares to challenge her.
As Lilly Genrill's success as a tavern owner grew, so too did her connection to the natural world around Oakhaven. She found solace in the nearby woods, where she often sought refuge from the hustle and bustle of business dealings. It was during one of these tranquil moments amidst the whispering leaves and babbling brooks that Lilly discovered her latent druidic tendencies.
Guided by an innate affinity for nature, Lilly began to study the ways of the druids, learning to commune with the spirits of the forest and harness the power of the land. She found herself drawn to the ancient wisdom of the trees and the gentle whispers of the animals that called the woods home.
As Lilly Genrill's success as a tavern owner grew, she found herself drawn not only to the hustle and bustle of business but also to the tranquility of nature that surrounded Oakhaven. In her pursuit of creating the perfect atmosphere for her patrons, Lilly delved into the art of home brewing, experimenting with herbs, fruits, and grains sourced directly from the nearby forests and fields.
Guided by her burgeoning druidic tendencies, Lilly began to see brewing not just as a craft but as a sacred communion with the land itself. She sought out rare ingredients known only to the most skilled herbalists, forging connections with local farmers and foragers to procure the freshest and most exotic components for her concoctions.
Under the watchful eye of her faithful chipmunk companion, Oliver, Lilly honed her skills as a brewer, infusing each batch with a touch of magic and a hint of wildness that set her creations apart from the rest. Her tavern, The Merry Mug, soon became renowned not only for its lively atmosphere and shrewd business dealings but also for its exceptional selection of artisanal brews, each one a testament to Lilly's deep connection to the natural world.
In the quiet moments between tending bar and negotiating deals, Lilly would slip away into the nearby woods, seeking inspiration from the ancient spirits that dwelled among the trees. It was here, surrounded by the gentle rustle of leaves and the soft chirping of birds, that she felt most at peace, drawing strength and wisdom from the land that she called home.
And so, with her tavern as a hub of community and camaraderie, her druidic powers as a conduit to the natural world, and her home-brewed concoctions as a celebration of the land's bounty, Lilly Genrill continued to thrive as a formidable force in both business and nature, forever bound to the rhythms of the forest and the spirit of adventure that stirred within her soul.

A young age, she displayed an innate talent for business and a keen sense of opportunity. Raised in a poorish family, Lilly quickly realized the value of negotiation. Her passion however has always been the little animals.
View Character ProfileLinked Resources
- Hamund's Harvesting Handbook Volume 1
Alignment
Neutral Good
Age
Middlin
Date of Birth
7 Satyr
Birthplace
Children
Gender
Female
Eyes
Brown
Hair
Brown - usually
Skin Tone/Pigmentation
The light brown of earthy creatures
Height
2ft. 10
Weight
40lbs
Related Reports
- Session 0019 : The Umber Hulk
- Session 0020 : The Umber Hulk Falls
- Session 0021 : Gargoyles
- Session 0022 : The Trouble with Giants
- Session 0023 : Rescue and Reprieve
- Session 0024: Into the Well
- Session 0025: Can't Shake It
- Session 0026: Oh Man, Manticores!
- Session 0027 : We got Trolled
- Session 0028 : A Sword for my Life
The Portal Day 1
I’m sitting in a dark corner of the so-called dining room of these imposter vampires; at least the food was good. I wonder who brings it down to them? Or maybe there’s a kitchen somewhere on this level… hm, well I’ll make a note to keep an eye out for it. Got some Grell tentacles, gonna make some fantastic whips out of those. It’ll be good on the market. Dorian managed some carrion crawler mush. Glad he was the one dissecting it, wow was that a mess. At least that poison will be good for some of these fights. I need to work on my dissection skills when I get back up to that big city. Got me a good stash of daggers too, now I need to practice some throwing so they can be good for more than just slicing apples mmmm apples… ugh these folks had good pork and bread but a girl needs some fruit and veggies. Reminds me, I need to check on that mushroom jerky when I get back up top. And add some dried apples to my rations…
I hope Cathlynn is well… the tub seems like a poor choice for setting down roots. I wonder if I can find the kitchen in this well if they might have some things I can whip into a waking potion for her. Well I guess thats another thing to add to the list for the end of this depth diving journey… I probably need a few more herbs in this pack.
Alright, time for some sleep. It’s been a long day.
The Journal Entry’s title
Begin writing your story here...
The Temple Deep Undergarden
The Temple Deep Undergarden
1. Amberbell Cap
Description: A small, amber-colored mushroom with a bell-shaped cap that emits a faint, honey-like aroma. It is prized for its sweet, earthy flavor.
Stats:
Effect: Eating an Amberbell Cap restores 1d4 hit points and grants advantage on Perception checks involving smell for 1 hour. (Only when eaten raw.)
DC for Foraging: 12 (normally grows near streams and moist forest glades).
Lilly’s Notes:
Excellent tea. Will make a stunning amber colored wine. Good for a light lager beer. Need more research on the breakfast biscuit… last batch had too much honey and didn’t set correctly. This will be a great addition to breakfast dishes with sage sausage. Serve cut into strips and lightly sauteed with sausage. Waiting for small breakfast sausages with added Amberbell to cure before first taste test.
2. Shadowfin
Description: A delicate, jet-black mushroom with thin, fin-like ridges under its cap.
Stats:
Effect: Grants darkvision for 30 feet for 8 hours when consumed. (Only when eaten raw.)
DC for Foraging: 15 (normally found in deep caves, often guarded by creatures like myconids).
Lilly’s Notes:
Good as dried strips like jerky, need more time to test longevity. So far 2 weeks after fire dried and tough but still chewable. Taste is more earthy dried. May need to test brining to see if the dirt flavor can be mitigated. Also good in black pudding and black sausages. Can we make these into vegetarian sausages? Maybe when combined with Sootspore?
3. Goldenspire
Description: A tall, slender mushroom with a shimmering golden hue. It is said to have mild aphrodisiac qualities and is often used in potions.
Stats:
Effect: Adds 1d4 temporary hit points for 1 hour after consumption. (Only when eaten raw.)
DC for Foraging: 14 (normally found in sunlit clearings near magical hotspots).
Lilly’s Notes:
Soooo pretty! Ugh, raw effects are quick. Hot tea seems to enhance the aphrodisiac effect, but cold negates it. I think dried and powdered will make a perfect gold shimmer to frostings. Combine with Ambercap to add honey flavor?
4. Sootspore Puff
Description: A gray, bulbous mushroom that releases a harmless, smoky spore cloud when touched. Smoky taste, like an applewood smoked meat.
Stats:
Effect: When thrown, creates a 10-foot-radius cloud of spores that grants half cover for 1 minute.
DC for Foraging: 10 (normally grows near fire-scarred woodlands).
Lilly’s Notes:
Messy. So messy. Need to use mask and gloves to properly clean and prepare, best be done outside due to spore. Fantastic dried as a jerky, brings out the smoke flavor. Great for adding smoke flavor to dishes when no time for proper smoking. Can I use the spore for a dye? Ink?
5. Dreamveil Fungus
Description: A luminous, blue-green mushroom with a glimmering cap that seems to pulse with faint light.
Stats:
Effect: Eating this mushroom induces vivid dreams (or hallucinations). Gain inspiration, but make a DC 13 Wisdom saving throw or become stunned for 10 minutes. (Only when eaten raw.)
DC for Foraging: 16 (normally found in enchanted forests or Feywild regions).
Lilly’s Notes:
OMG THIS COLOR. Taste is almost nothing. Haven’t had time to experiment yet, taking forever to dry but this should be great color for frostings. Need to see how well this dissolves for coloring a wine, so far color does not impart to tea? Might need to make a tincture in clear alcohol.
6. Bitterstalk
Description: A thick-stemmed, bitter-tasting mushroom with a crimson cap. Despite its flavor, it is highly nutritious.
Stats (D&D):
Effect: Consuming grants 1d6 hit points and immunity to poison damage for 1 hour. (only when cooked)
DC for Foraging: 18 (normally grows in hazardous terrain near venomous creatures).
Lilly’s Notes:
Bitter, but less so after cooked. Makes a decent soup, but the color is off-putting. Don’t think a blood colored soup will sell unless we are having a ‘theme’ party/event. Tea is brilliant crimson colored also, but still bitter. Might be good as a base for medications due to color and bitterness (will deter little hands). Going to experiment more with a dried travel cake since this has such good nutritional properties. Might add Sootspoor for additional flavor.
7. Silverwhisker
Description: A silvery-gray mushroom with fine, hair-like filaments on its stem. It has a peppery flavor.
Stats:
Effect: Grants advantage on Dexterity (Stealth) checks for 1 hour. (Only when steeped in tea for a minimum of 3 days)
DC for Foraging: 13 (normally found in shaded, rocky outcrops).
Lilly’s Notes:
Fantastic pepper substitute when dried and powdered. Need to find a tailor to see if the filaments can be woven… will that color hold through ? Pepper flavor will make this very versatile as a seasoning.
8. Blisscap
Description: A cheerful, yellow-capped mushroom that emits a calming scent. It is often sought for use in relaxation teas.
Stats:
Effect: Consuming this mushroom ends the frightened condition and grants resistance to psychic damage for 1 hour.
DC for Foraging: 12 (normally found in peaceful meadows or near druidic groves).
Lilly’s Notes:
The tea works. But does not impart any color to the tea! Comes out nearly clear. No good for dyes/inks. Drying some to see if can be used as an incense. Can I add this to the fireplace in the great room to help calm a rowdy crowd?
9. Ironroot Fungus
Description: A tough, dark brown mushroom that grows in dense clusters.
Stats:
Effect: Eating this mushroom grants +1 AC for 10 minutes but halves your movement speed during this time.
DC for Foraging: 14 (normally grows in ancient forests, often protected by treants).
Lilly’s Notes:
Tough. Taste is normal mushroomy flavor, earthy with a faint birchbeer undertone. Requires boiling for 8 hours to make it a texture that can be eaten. Makes a fantastic soup though the process is long. I think I can bring out the birchbeer flavors with some experimentation… fermentation? Will this make a simpler birchbeer?
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