Elder Oakenhart

The Timeless Sentinel (a.k.a. The Rootfather / The Ancient Oak)

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  Elder Oakenhart
Huge plant, neutral good
  Armor Class 18 (natural armor)
Hit Points 175 (14d12 + 84)
Speed 30 ft.
  STR 23 (+6)
DEX 8 (-1)
CON 22 (+6)
INT 16 (+3)
WIS 20 (+5)
CHA 16 (+3)
  Saving Throws Int +8, Wis +10, Cha +8
Skills History +13, Nature +13, Perception +10, Insight +10
Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing
Condition Immunities charmed, frightened
Senses passive Perception 20
Languages Common, Druidic, Elvish, Sylvan, telepathy 120 ft.
Challenge 15 (13,000 XP)
  Features
  Legendary Resistance (3/Day): If Oakenhart fails a saving throw, he can choose to succeed instead.
  Magic Resistance: Oakenhart has advantage on saving throws against spells and other magical effects.
  Natural Connection: Oakenhart can communicate with plants and understand them perfectly. Plants also understand his intent and follow simple commands. He maintains a special telepathic bond with the score of treants under his guidance, allowing him to communicate with them across great distances.
  Grove Leader: Oakenhart leads a group of twenty treants spread throughout the Covenant's sanctuaries. These treants act as guardians and caretakers, following his guidance in protecting and maintaining the natural balance of each location. As their elder, he can use his bonus action to give them guidance or warnings telepathically, even across vast distances.
  Siege Monster: Oakenhart deals double damage to objects and structures.
  Innate Spellcasting: Oakenhart's innate spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). He can innately cast the following spells, requiring no material components:
  At will: druidcraft, speak with plants
3/day each: entangle, plant growth, tree stride
1/day each: wall of thorns, transport via plants, control weather
Nature's Wisdom: Oakenhart has advantage on Wisdom (Insight) checks and History checks related to natural phenomena, plant life, and fey matters.
  Actions
  Multiattack: Oakenhart can use his Animate Trees ability. He then makes two slam attacks.
Slam: Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.
Rock: Ranged Weapon Attack: +11 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
Animate Trees (1/Day): Oakenhart magically animates up to two trees he can see within 60 feet of him. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of Oakenhart. The tree remains animate for 24 hours or until it dies; until Oakenhart dies or is more than 120 feet from the tree; or until Oakenhart takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.
  Legendary Actions
  Oakenhart can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Oakenhart regains spent legendary actions at the start of his turn.
  Nature's Shield: Oakenhart gains +4 AC until the start of his next turn.
  Root Strike (Costs 2 Actions): Oakenhart causes roots to burst from the ground in a 20-foot radius around him. Each creature in that area must succeed on a DC 18 Dexterity saving throw or be restrained until the end of Oakenhart's next turn.
  Healing Growth (Costs 3 Actions): Oakenhart regains 20 hit points.
  History
  Elder Oakenhart's existence spans over eight centuries, making him one of the oldest living beings in the Twilight Covenant. Born in an ancient grove where the boundaries between the Feywild and the Material Plane were thin, he leads a distinguished group of twenty treants who serve as guardians throughout the Covenant's territories. Some of these treants originated from the Feywild, following Oakenhart through the planar boundaries centuries ago, while others were native to Nehwon and chose to ally with him after witnessing his wisdom and dedication to preserving natural harmony.
  Together with his fellow treants, he established a network of sacred spaces in Nehwon where fey creatures could commune with the natural world. These locations would later serve as perfect sites for several of the Covenant's sanctuaries, with his treant allies already in place as ancient guardians. Each of these treants maintains their own unique connection to their assigned sanctuary while remaining linked to Oakenhart through an ancient telepathic bond.
  A pivotal moment in his long history came in 2744, during Aura first journey to Nehwon. The young sylph's unique connection to elemental forces caught his attention, and their meeting proved fortuitous. Over the next several years (2744-2750), Oakenhart shared his deep understanding of Nehwon's natural patterns with Aura, while she brought fresh insights about the Star Court's weather-working techniques. This exchange of knowledge helped shape both their approaches to protecting the natural world.
  Throughout the centuries that followed, Oakenhart maintained correspondence with Aura, particularly during her Weather-Working Accord of 2708, which he saw as a significant step toward harmonizing different forms of natural magic. His observations of planar boundaries and their effects on the natural order led him to develop a comprehensive understanding of the delicate balance between realms.
  As the years passed, Oakenhart noticed increasingly disturbing patterns in the behavior of the ancient trees he communicated with. When Aura's weather monitoring systems began detecting unusual disturbances in 3021, his own observations through the trees confirmed these omens of change. The whispers of his leafy companions spoke of coming changes that would shake both the fey and mortal realms.
  Upon learning of the Twilight Covenant's formation in early 3022, Oakenhart recognized their mission as crucial to preserving the balance he had long protected. His centuries-old friendship with Aura and their shared concern for the natural order made joining the organization a natural choice. His experience with both fey and mortal realms, combined with his long-standing connections to key members, made him an ideal choice for the Dusk Council.
  Today, Elder Oakenhart serves as a living repository of natural lore and historical knowledge, helping the Covenant understand the broader context of their mission while providing guidance on matters that require the perspective of centuries rather than years. His early connection with Aura and subsequent relationships with other founding members make him a particularly trusted advisor in matters concerning the integration of different magical traditions and the preservation of natural balance.
  His network of treant guardians forms a crucial part of the Covenant's defensive strategy, with each ancient guardian serving as both protector and caretaker of their assigned sanctuary. Through their telepathic bond, Oakenhart coordinates their efforts, ensuring that each sanctuary benefits from centuries of accumulated wisdom in maintaining the delicate balance between fey and natural magic. This network of treants also serves as an early warning system, able to detect and communicate disturbances in the natural order across vast distances through their connection to Oakenhart.

Physical Description

General Physical Condition

Physical Form: Massive treant standing 30 feet tall, with weathered grayish-brown bark covered in moss, lichen, and small pink wildflowers, exhibiting the classic signs of an ancient, well-maintained tree that's been standing for centuries. While he moves with the deliberate slowness typical of treants, his form is remarkably healthy for his age, showing no signs of decay or disease, though he does exhibit some ancient scarring from past forest fires and magical conflicts that have been overgrown with new growth and flowers. His only "abnormality" among treants is his unusually extensive beard-like formation of hanging moss and twisted vines, which has become his distinguishing feature and mark of his elder status.

Body Features

Physical Form: Massive treant standing 30 feet tall, with weathered grayish-brown bark covered in moss, lichen, and small pink wildflowers, exhibiting the classic signs of an ancient, well-maintained tree that's been standing for centuries. While he moves with the deliberate slowness typical of treants, his form is remarkably healthy for his age, showing no signs of decay or disease, though he does exhibit some ancient scarring from past forest fires and magical conflicts that have been overgrown with new growth and flowers. His only "abnormality" among treants is his unusually extensive beard-like formation of hanging moss and twisted vines, which has become his distinguishing feature and mark of his elder status.

Facial Features

Face Structure: Ancient bark forms a naturally stern, wise countenance with deep furrows and ridges creating expressive features
  Notable Features:
  Amber-gold glowing eyes set deep within wooden features
Prominent "beard" of cascading moss and twisted vines
Bark patterns form natural brow ridges and cheekbone-like structures
Small pink wildflowers occasionally bloom around his face
Expression typically appears contemplative and sagely
  Distinguishing Mark: His face naturally tends to orient toward the sun like a tree seeking light, causing his features to shift subtly throughout the day.

Identifying Characteristics

Primary Identifiers:
  Massive 30-foot height
Distinctive glowing amber-gold eyes
Unusually long moss/vine "beard" formation
Pink wildflowers blooming in bark
Ancient grayish-brown bark pattern
  Unique Characteristics:
  Bioluminescent eye glow intensifies at dusk
Growth patterns show evidence of both Feywild and Nehwon influences
Natural flower crown forms seasonally
Telepathic aura visible to magical detection
  Combat/Historical Marks:
  Ancient fire scarring overgrown with new life
Subtle magical rune patterns in bark
Healed marks from planar disturbances
Crystallized sap formations at major joints

Physical quirks

Sways gently even when no wind is present
Flowers in his bark bloom in response to strong emotions
Growth patterns shift slightly with the seasons
Makes creaking sounds when thinking deeply
Roots occasionally surface and move when he's agitated
Bark texture ripples when using telepathy
Tends to face the sun automatically like a normal tree
Sometimes accidentally grows new branches during rest periods

Special abilities

Race: Treant (Ancient)
Role: Dusk Council Member, Grove Guardian
  COMPLETE ABILITY LIST:
  CORE STATISTICS:
• Huge size
• AC 18 (natural armor)
• HP 175 (14d12 + 84)
• Speed 30 ft
• Siege Monster (double damage to structures)
  BASE ABILITIES:
• Legendary Resistance (3/Day)
• Magic Resistance
• Natural Connection
• Grove Leader
• Nature's Wisdom
  COMBAT ABILITIES:
• Multiattack
• Slam (reach 10 ft, +11 to hit, 4d10+7 damage)
• Rock (+11 to hit, range 60/180 ft, 4d10+6 damage)
• Animate Trees (1/Day)
  LEGENDARY ACTIONS:
• Nature's Shield (+4 AC)
• Root Strike (restrain enemies)
• Healing Growth (regain HP)
  INNATE SPELLCASTING (DC 18, +10):
At Will:
• Druidcraft
• Speak with Plants
  3/Day Each:
• Entangle
• Plant Growth
• Tree Stride
  1/Day Each:
• Wall of Thorns
• Transport via Plants
• Control Weather
  DETAILED ABILITY BREAKDOWNS:
  **Internal Living Archive**
Operational System:
• Personal Memory Matrix:
o Growth ring historical storage
o Living tissue data encoding
o Personal experience crystallization
o Direct memory access
o Natural cycle recording
Implementation Features:
• Automatic event recording in growth rings
• Experience crystallization in living tissue
• Direct access to personal memories
• Natural timeline preservation
• Seasonal pattern storage
Limitations:
• Limited to personal experiences
• Physical growth ring capacity
• Energy cost of memory formation
• Crystallization time requirements
• Mental strain from deep access
  **Knowledge Preservation Network**
Operational System:
• External Archive Matrix:
o Sanctuary knowledge storage
o Treant network memory sharing
o Cross-realm information preservation
o Historical data distribution
o Collective wisdom maintenance
Implementation Features:
• Distributed knowledge across sanctuaries
• Shared memory among treant network
• Cross-realm information transfer
• Historical record maintenance
• Emergency knowledge backup
Limitations:
• Network connection requirements
• Resource intensive distribution
• Complex coordination needs
• Multiple location maintenance
• System synchronization strain
  **Sacred Grove Network**
Operational System:
• Grove Matrix:
o 20 treant guardian coordination
o Cross-realm grove connection
o Sacred space maintenance
o Emergency sanctuary protocols
o Multi-location monitoring Implementation Features:
• Telepathic communication network
• Automatic threat detection
• Emergency response coordination
• Pattern recognition
• Cross-realm stability
Limitations:
• Distance constraints
• Energy intensive
• Complex maintenance
• Mental strain from oversight
• Resource requirements
  **Unified Defense Matrix**
Operational System:
• Multi-Layer Protection:
o Physical barrier generation
o Magical defense fields
o Root system security
o Canopy shield creation
o Underground detection
Implementation Features:
• Active and passive barriers
• Integrated magical defenses
• Coordinated treant response
• Natural camouflage systems
• Emergency protocols
Limitations:
• High energy consumption
• Physical space requirements
• Continuous maintenance needs
• Complex coordination
• Resource intensity
  **Natural Cycle Integration**
Operational System:
• Integration Matrix:
o Seasonal energy harmonization
o Weather pattern integration
o Growth cycle coordination
o Cross-realm balance
o Resource flow management
Implementation Features:
• Automatic season tracking
• Weather pattern analysis
• Growth cycle monitoring
• Resource distribution
• Cross-realm harmonization
Limitations:
• Complex energy requirements
• Weather pattern dependency
• Growth cycle constraints
• Resource demands
• Mental strain from oversight
  **Emergency Response Systems**
Operational System:
• Response Matrix:
o Threat detection network
o Immediate response protocols
o Resource mobilization
o Emergency barrier generation
o Cross-realm crisis management
Implementation Features:
• Automatic threat assessment
• Protocol activation
• Resource deployment
• Barrier generation
• Cross-realm coordination
Limitations:
• Response time constraints
• Resource availability
• Energy consumption rate
• Mental strain from crisis
• Pattern complexity
  **Magical Essence Integration**
Operational System:
• Integration Matrix:
o Natural magic harmonization
o Fey energy synchronization
o Mortal realm adaptation
o Cross-realm power balance
o Energy pattern stabilization
Implementation Features:
• Automatic power alignment
• Energy flow regulation
• Pattern harmonization
• Cross-realm adaptation
• Resource management
Limitations:
• Complex energy requirements
• Pattern stability demands
• Resource intensity
• Mental strain from oversight
• System maintenance needs
  Unique Equipment:
  **Crystal Communication Nodes**
• Enhanced telepathic transmission
• Emergency message relay
• Pattern preservation
• Cross-realm stability
• Network synchronization
  **Sacred Grove Seeds**
• Instant sanctuary generation
• Emergency shelter creation
• Pattern preservation
• Cross-realm adaptation
• Resource distribution

Apparel & Accessories

Natural Attire:
  Living moss drapes forming natural "robes"
Seasonal foliage that changes with cycles
Flowering vines that serve as natural ornamentation
  Significant Accessories:
  Silver Sovereign ring (worn on a sturdy vine around a branch)
Crystal focus for telepathic communication with treant network
Ancient runes naturally grown into bark patterns
Sacred grove seeds kept in hollow bark compartments
  Ceremonial Growth:
  Specific flower patterns for Covenant meetings
Formal bark arrangements for important occasions
Enhanced moss patterns for diplomatic function

Specialized Equipment

Council Duties:
  Living memory crystal for recording Covenant history
Enchanted bark pieces for emergency communication
Special growth pods for sanctuary seed storage
  Guardian Functions:
  Network of enchanted root nodes for treant communication
Magical sap reserves for emergency healing
Crystallized essence of his original grove for planar sensing
  Combat/Defense:
  Natural armor reinforced by centuries of magical growth
Embedded defensive wards grown into bark patterns
Emergency sanctuary seeds for quick safe haven creation
  Notable: All equipment is either naturally grown or integrated into his wooden form rather than carried externally

Mental characteristics

Personal history

Early Life (c. 2222-2322)
  Born during a rare convergence of fey energies in the ancient forests that straddled the boundaries between the Feywild and Nehwon, Oakenhart began his life as a simple sapling. Unlike most treants who awaken after centuries of growth, he manifested consciousness within his first decade, marked by an unusual ability to communicate with both plants and fey creatures that passed through his grove.
  The Great Migration (2322-2422)
  As he matured, Oakenhart became aware of other treants moving between the Feywild and Nehwon. He gathered a following of twenty like-minded treants, some native to the Feywild and others to Nehwon, forming a loose confederation dedicated to preserving the natural balance between realms. This period marked his emergence as a leader among his kind.
  Age of Guardianship (2422-2744)
  Establishing a network of sacred groves across Nehwon, Oakenhart and his followers became guardians of places where the veils between worlds grew thin. They developed a complex system of telepathic communication, allowing them to share wisdom and warnings across vast distances. During this time, he began documenting the subtle changes in the natural world's patterns, particularly the shifting relationships between fey and mortal magics.
  The Aura Years (2744-2750)
  A pivotal moment came with meeting Aura during her first journey to Nehwon in 2744. Recognizing her unique connection to elemental forces, Oakenhart shared his centuries of knowledge about Nehwon's natural patterns. In return, she brought fresh insights about the Star Court's weather-working techniques. This exchange proved transformative for both, leading to new understandings of how different magical traditions could work in harmony.
  Period of Observation (2750-2708)
  Maintaining correspondence with Aura, Oakenhart played a crucial advisory role in the development of the Weather-Working Accord of 2708. His deep understanding of both natural and fey magics helped bridge gaps between different magical traditions. During this time, he also began noticing subtle changes in the whispers of his trees, hinting at future upheavals.
  Era of Warning Signs (2708-3021)
  Through his vast network of treant guardians, Oakenhart detected increasingly concerning patterns in the natural world. His followers, stationed at various sacred sites across Nehwon, reported similar disturbances. These observations aligned with Aura's weather monitoring systems, confirming his growing unease about coming changes.
  The Covenant Years (3022-Present)
  When the Twilight Covenant formed in early 3022, Oakenhart recognized it as the culmination of centuries of preparation. His long-standing relationship with Aura and his network of treant guardians made him an ideal choice for the Dusk Council. His sacred groves, already protected by his treant followers, became perfect locations for several of the Covenant's sanctuaries.
  Current Role
  As a member of the Dusk Council, Oakenhart serves multiple crucial functions:
    Coordinates the network of treant guardians protecting Covenant sanctuaries
Provides historical context for the Covenant's decisions
Maintains the organization's records within the living memory of trees
Advises on matters requiring centuries-long perspective
Bridges communications between different magical traditions
  Personal Growth
Through his centuries of existence, Oakenhart has developed from a simple guardian of sacred spaces into a sophisticated leader who understands the complexities of balancing different worlds and traditions. His experiences with both fey and mortal realms have given him unique insights into the challenges facing the Covenant.
  Legacy
  Oakenhart's greatest contribution to the Covenant lies in his living network of treant guardians, each maintaining their assigned sanctuaries while sharing in his accumulated wisdom. Through their combined efforts, they preserve not just physical spaces but the very essence of what the Covenant strives to protect: the harmonious coexistence of fey and natural magic in the mortal realm.
  Personal Philosophy
  Oakenhart maintains that true strength comes from roots growing in multiple soils—a philosophy reflected in the Covenant's mission to bridge worlds. He believes in the importance of preserving traditional knowledge while remaining open to new growth and change, much like a healthy forest that both maintains ancient trees and nurtures new saplings.
  Significant Relationships
  With Aura
  Their relationship spans centuries, built on mutual respect and shared concern for the natural world. Aura's understanding of weather patterns complements Oakenhart's deep connection to the earth, creating a powerful synergy in the Covenant's protective measures.
  With Other Sovereigns
    Willow: A natural alliance based on their shared connection to plant life
Finnian: Appreciation for the pixie's clever use of natural resources in security systems
Thorne: Collaboration on preserving ancient knowledge through songs and stories
Lev & Zephyr: Respect for their leadership while providing steady counsel in their absence
  With His Treant Network
Maintains deep personal connections with each of his twenty followers, treating them as both family and fellow guardians. Their bond goes beyond mere telepathic communication, representing centuries of shared purpose and trust.
  Current Concerns
  Oakenhart's primary focus lies in preparing the Covenant for the prophesied changes while ensuring their current sanctuaries remain secure. He works tirelessly to integrate new members into the Covenant while preserving the ancient wisdom that has guided them thus far. His greatest worry centers on the increasing frequency of disturbing patterns in nature's whispers, which he interprets as signs of approaching significant changes in both the fey and mortal realms.

Gender Identity

Given Elder Oakenhart's nature as an ancient treant, his understanding of gender is deeply rooted in botanical concepts. While he uses he/him pronouns and presents as male, his comprehension of gender stems from his experience as a plant-based being. Like many trees that can be monoecious (having both male and female reproductive elements), he understands gender as fluid and natural, shaped by seasons and cycles. He accepts the masculine identity others ascribe to him, particularly in diplomatic contexts with humanoid races, but views it as just one facet of a more complex natural existence. To him, gender is like the changing of leaves - a beautiful expression of nature's diversity rather than a rigid construct.

Education

Formal Education:
  None in the traditional sense - treants don't attend schools or universities
  Natural Learning (2222-2322):
  Initial consciousness development through direct communion with nature
Learned to interpret the whispers of trees and plants
Developed innate understanding of natural cycles and forest ecosystems
  Experiential Education (2322-2744):
  Centuries of observing the interaction between Feywild and Nehwon
First-hand experience with planar boundaries and their effects
Self-taught diplomatic skills through mediating between fey and natural worlds
  Knowledge Exchange (2744-2750):
  Significant learning period during interactions with Aura
Gained understanding of Star Court weather-working techniques
Exchanged knowledge about natural patterns of Nehwon
  Continuing Education (2750-Present):
  Regular knowledge sharing with his network of 20 treants
Ongoing study of changing patterns in nature
Active learning through Dusk Council participation
Constant accumulation of diplomatic and leadership experience through Covenant work
  Specializations:
  Natural lore and history
Planar boundary dynamics
Fey-mortal relations
Weather pattern interpretation
Ancient grove maintenance
Leadership and guardianship

Accomplishments & Achievements

Major Accomplishments:
  Successfully led the Great Migration of treants between the Feywild and Nehwon (2322)
Established the first network of sacred groves that later became Covenant sanctuaries
Built and maintains a telepathic network of 20 treant guardians across Nehwon
Key advisor in the Weather-Working Accord of 2708 with Aura
Founding member of the Dusk Council (3022)
Created a living archive system storing Covenant history within the memory of trees
  Setbacks & Challenges:
  Lost several sacred groves during periods of planar instability
Failed to prevent a major forest fire in one of his early sanctuaries (forced him to develop better protective measures)
Initially struggled to adapt his ancient treant communication methods to work with younger races
Temporarily lost contact with three of his treant guardians during a severe magical disturbance (later recovered)
  Ongoing Achievements:
  Maintains the largest network of treant guardians in known history
Successfully integrated ancient fey grove protection with modern Covenant security systems
Developed unique methods for preserving knowledge through living trees
Created sustainable sanctuary ecosystems that blend fey and natural magic
  Personal Growth:
  Evolved from a solitary guardian to a leader of others
Learned to bridge communication gaps between different species and cultures
Developed patience with faster-living races while maintaining treant perspective
Successfully adapted ancient knowledge to serve modern needs

Failures & Embarrassments

Major Failures:
  Lost an entire ancient grove in 2456 due to misinterpreting signs of planar instability
Failed to prevent the corruption of one of his trusted treant followers who succumbed to dark magic (now serves as a painful reminder)
Initially dismissed Aura's early weather pattern warnings in 2744, almost leading to a catastrophic magical storm
His slow decision-making once resulted in a sanctuary being discovered (though later successfully hidden again)
  Personal Embarrassments:
  Occasionally falls asleep during urgent Covenant meetings (a treant's sense of time differs from shorter-lived races)
Once accidentally spoke to a regular tree for three days before realizing it wasn't a treant
His attempts to "blend in" in urban settings have become legendary examples of what not to do
Tends to grow flowers in his beard during emotional moments, making it hard to maintain a serious demeanor in tense situations

Mental Trauma

Major Traumas:
  Witnessed the corruption and loss of a trusted treant follower to dark magic, leaving him with deep-seated fears about magical corruption
Bears the psychological burden of feeling every tree's death in his sacred groves during planar disturbances
Carries the weight of centuries of watching shorter-lived friends and allies age and die
Suffered severe psychological distress during the magical storm incident of 2744, when he felt the pain of hundreds of trees simultaneously
  Ongoing Effects:
  Experiences periodic episodes of "forest grief" when connecting with damaged woodlands
Shows signs of hypervigilance regarding magical corruption near his sanctuaries
Has developed an almost obsessive need to document everything, fearing the loss of more memories and friends
Sometimes struggles with decision-making involving risk to plant life due to past traumatic losses
  These traumas manifest in his cautious approach to change and his sometimes overprotective attitude toward both his treant followers and Covenant members.

Intellectual Characteristics

Mental & Learning Style:
  Processes information with methodical, tree-like slowness
Learns through deep observation over long periods
Thinks in patterns and cycles, like the seasons
Exceptional long-term memory, storing information like growth rings in a tree
Struggles with quick decisions, preferring thorough analysis
  Problem-Solving Approach:
  Views problems through both immediate and centuries-long perspectives
Considers natural cycles and patterns in all solutions
Values consensus and organic growth of ideas
Excels at identifying subtle connections others miss
Sometimes misses urgent short-term solutions due to focus on long-term consequences
  Knowledge Base:
  Encyclopedic knowledge of natural history
Deep understanding of planar boundaries
Expert in fey-mortal relations
Master of botanical and natural magic
Vast repository of historical events
  Intellectual Weaknesses:
  Can be frustratingly slow in crisis situations
Sometimes loses track of immediate concerns while considering long-term implications
Occasionally misunderstands the urgency of mortal timescales
Can be overly theoretical when practical solutions are needed
  Communication Style:
  Speaks thoughtfully and deliberately
Uses nature-based metaphors extensively
Excellent at explaining complex concepts through simple natural analogies
Sometimes struggles to communicate with races that think and act quickly
Telepathically eloquent with plants and other treants

Morality & Philosophy

Moral Code:
  Balance in all things is essential
Life should be preserved but natural cycles respected
Knowledge must be protected and shared responsibly
Change is natural but should be guided, not forced
Power comes with obligation to nurture others
  Philosophical Views:
  Time is circular like seasons, not linear
All beings are connected in a great web of life
Wisdom comes from roots in multiple worlds
Growth requires both stability and adaptation
True strength lies in nurturing others' growth
  Personal Ethics:
  Never harm a healthy tree without grave cause
Protect the weak while teaching them to grow strong
Share knowledge but respect natural development
Guide rather than command
Violence only as last resort, like a tree's thorns
  Religious Views:
  Respects natural forces without formal worship
Views divinity as present in all living things
Honors ancient fey traditions while embracing new understanding
Believes in the sacred nature of growth and renewal

Taboos

Absolute Taboos:
  Never burn a living tree deliberately
Never reveal another's secrets shared through root-speech
Never sever a healthy treant's connection to earth
Never corrupt natural growth with dark magic
  Cultural Taboos:
  Speaking of corrupted treant's name
Using magic to force unnatural growth
Breaking telepathic trust among treant network
Interfering with natural death cycles
  Personal Taboos:
  Using his position to dominate rather than guide
Sharing certain ancient grove locations
Speaking of future events without proper context
Taking life unnecessarily, even non-plant life
  Covenant-Related Taboos:
  Revealing sanctuary locations to outsiders
Discussing certain prophecies outside Dusk Council
Breaking the trust of fellow council members
Using treant network for personal gain

Personality Characteristics

Motivation

Primary Motivations:
  Preserve balance between fey and natural worlds
Protect and nurture growth of Covenant sanctuaries
Pass on ancient knowledge to future generations
Prevent corruption of natural/fey magic
  Personal Drives:
  Guide younger races toward harmony with nature
Maintain network of treant guardians
Honor connection with Aura and weather magic integration
Prepare for prophesied changes
  Core Priorities:
  Sanctuary security through treant network
Knowledge preservation through living archives
Diplomatic relations between realms
Supporting Covenant's growth while maintaining traditions
  Long-term Goals:
  Expand sanctuary network
Train next generation of guardian treants
Strengthen planar boundaries
Create lasting harmony between fey and mortal realms

Savvies & Ineptitudes

Savvies (Strengths):
  Centuries of diplomatic experience
Perfect recall of historical events
Extensive knowledge of natural magic
Masterful treant network coordination
Patient mentoring/teaching
Weather pattern interpretation
Sanctuary ecosystem management
  Ineptitudes (Weaknesses):
  Slow decision-making in crises
Struggles with rapid-fire conversation
Poor urban navigation/blending
Difficulty with short-term planning
Sometimes too passive in immediate threats
Overly cautious with new magic
Can be too literal in metaphor interpretation
  Specialized Knowledge:
  Planar boundary dynamics
Ancient grove maintenance
Living memory preservation
Natural healing methods
Fey-mortal relations
Weather-working integration

Likes & Dislikes

Likes:
  Sunrise through leaves
Growth of new saplings
Harmonious magic
Deep philosophical discussions
Teaching willing students
Natural music/songs
Clear starlit nights
Root system conversations
Fresh spring rain
Ancient traditions
  Dislikes:
  Unnecessary tree cutting
Magical corruption
Rushed decisions
Urban sprawl
Fire near groves
Dark magic users
Planar instability
Disrespect of nature
Hasty judgments
Artificial time constraints
Short-term thinking
  Strong Preferences:
  Natural growth over forced
Patience over speed
Wisdom over power
Balance over extremes
Prevention over reaction

Virtues & Personality perks

Virtues:
  Unwavering patience
Deep wisdom
Steadfast loyalty
Environmental stewardship
Protective instincts
Diplomatic integrity
Teaching dedication
Historical preservation
Cultural adaptability
Ethical leadership
  Character Perks:
  Natural authority from age/wisdom
Calming presence
Conflict resolution skills
Multi-realm perspective
Living memory archive
Deep magical understanding
Strong community bonds
Cross-cultural mediation
Long-term planning ability
Resource management
  Core Strengths:
  Balance between tradition and progress
Integration of different magical systems
Network leadership
Knowledge preservation
Environmental attunement

Vices & Personality flaws

Vices:
  Tendency toward excessive caution
Analysis paralysis in urgent situations
Occasional arrogance from age/experience
Inflexibility about certain traditions
Struggles to admit when younger beings are right
Can be patronizing to "short-lived" races
  Hidden Flaws:
  Secret fear of fire from ancient trauma
Guilt over lost treant follower
Occasional depression over watching mortals age/die
Trust issues with non-plant beings
Perfectionist tendencies in grove maintenance
  Problematic Beliefs:
  Sometimes values plant life over other forms
Subtle bias against rapid technological progress
Occasional dismissal of "young" ideas
Hidden resentment of urban expansion
Difficulty accepting rapid change

Personality Quirks

Physical Tics:
  Sways with thoughts
Creaks when processing complex ideas
Bark ripples during strong emotions
Roots shift when agitated
Unintentional flower blooming with emotions
  Speech Quirks:
  Speaks in slow, measured tones
Uses tree/nature metaphors excessively
Occasionally lapses into tree-speech with non-plants
Long pauses between sentences
  Behavioral Quirks:
  Faces sun automatically
Grows new branches during deep sleep
Synchronizes movement with wind
Hums with magical energy
Accidentally drops leaves when startled
Tends to "plant" himself during meetings

Hygiene

Natural Maintenance:
  Regular sun-soaking
Rain absorption for cleansing
Natural bark shedding/renewal
Beneficial insect relationships maintain bark health
Symbiotic fungi keep root system clean
Seasonal leaf/flower renewal cycle
  Special Care:
  Magical energy cleansing
Regular grove energy alignment
Removal of corrupted growth
Maintenance of moss/vine "beard"

Social

Contacts & Relations

Covenant Leadership:
  Aura (Centuries-old friendship, magical collaboration)
Willow (Natural magic alliance)
Other Sovereigns (Advisory role)
  Treant Network:
  20 Guardian Treants (Leader/mentor)
Ancient Grove Spirits
Plant-life under protection
  Professional Contacts:
  Dusk Council members
Sanctuary keepers
Weather-workers
Druidic circles
Fey diplomats
  Historical Connections:
  Star Court weather mages
Feywild nobles
Ancient grove guardians
Original sanctuary founders
  Notable Alliances:
  Weather-Working Accord participants
Cross-realm naturalists
Magical researchers
Environmental protectors

Religious Views

Core Beliefs:
  Views divinity in natural forces
Respects rather than worships
Sees sacred in all growth
Values balance over doctrine
  Practice:
  Observes natural cycles
Maintains grove rituals
Honors ancient traditions
Integrates fey spirituality
  Approach to Other Faiths:
  Accepts diverse beliefs
Respects nature-based worship
Values spiritual harmony
Maintains neutrality
  Personal Philosophy:
  Life force connects all
Growth is sacred
Balance requires respect
Wisdom comes from cycles
Nature itself is divine

Social Aptitude

Social Abilities:
  Excellent mediator for long-term conflicts
Patient listener
Skilled diplomat between realms
Natural authority in councils
  Challenges:
  Too slow for casual conversation
Struggles with short-lived races' urgency
Can be overly formal
Sometimes too passive in social settings
  Communication Style:
  Deliberate and measured speech
Uses natural metaphors
Prefers deep discussions
Excellent at group facilitation
  Social Settings:
  Excels in formal councils
Comfortable in natural gatherings
Less effective in urban environments
Strong presence in diplomatic meetings

Mannerisms

Speech Mannerisms:
  Deliberate pauses between thoughts
Deep, resonant voice
Uses "we" for tree-related matters
Emphasizes key words with slight creaking
Ancient terms mixed in speech
  Physical Habits:
  Gentle swaying while speaking
Rustling leaves for emphasis
Roots shift during discussions
Flowers bloom with strong emotions
Faces speaker with full trunk turn
  Diplomatic Gestures:
  Branch-lowering in greeting
Canopy-spreading for protection
Root-touching for trust
Moss-adjusting when thoughtful
Sap-gleaming for ceremonial moments

Hobbies & Pets

Pets:
  None traditional, but considers young saplings as charges
Has special bonds with forest creatures who nest in his branches
Particular fondness for owls and songbirds
  Hobbies:
Nature-Based:
  Growing rare flowers
Shaping living architecture
Weather pattern study
Stargazing through leaves
  Intellectual:
  Recording history in tree rings
Teaching young treants
Collecting ancient grove seeds
Studying planar boundaries
  Creative:
  Growing natural music instruments
Developing new plant communication methods
Creating living mazes
Cultivating magical hybrid plants

Speech

Voice Characteristics:
  Tone: Deep, resonant, like wind through ancient trees
Pitch: Low and measured
Speed: Deliberately slow
Volume: Naturally carrying
  Speech Patterns:
  Formal, ancient dialect
Nature-based metaphors
Long pauses between thoughts
Occasional creaking undertones
  Common Phrases:
"By root and branch..."
"The groves remember..."
"Time flows like sap..."
"Let wisdom grow..."
  Greetings/Farewells:
  "May your roots grow deep"
"Until next season's turn"
"Peace of the ancient groves"
  Metaphors:
  Uses tree growth for progress
Seasons for change
Roots for connections
Leaves for adaptability
  Never Uses:
  Modern slang
Rushed speech
Non-nature metaphors
Harsh language

Wealth & Financial state

Traditional Wealth:
  No conventional currency needs
Values natural resources over money
Maintains Covenant sanctuary resources
  Assets:
  Twenty sacred groves
Network of treant guardians
Ancient magical artifacts
Living memory archives
Rare seed collection
Crystal communication nodes
  Investments:
  Sustainable sanctuary ecosystems
Magical knowledge preservation
Training of younger treants
Cross-realm resource networks
  Dependencies:
  Relies on Covenant for protection
Interdependent with treant network
Needs access to natural spaces
  Debts:
  None financial
Owes loyalty to Covenant
Maintains obligations to treant followers
Species
Fey
Ethnicity
Honorary & Occupational Titles
Official Titles:
  Elder of the Dusk Council
Grove Guardian of the Twilight Covenant
Keeper of Living Memories
Master of the Treant Network
  Honorary Titles:
  Ancient of the Twin Realms
Sage of the Sacred Groves
Guardian of the Green Paths
Wisdom of the Deep Roots
  Historical Titles:
  Bridge Between Worlds
Voice of the Ancient Trees
Keeper of Root-speech
Warden of Sacred Spaces
Age
800
Date of Birth
04-08-2222
Children
Pronouns
He/Him/His
Sex
Male
Gender
identifies as male and presents as masculine, though his understanding of gender is deeply tied to the natural world's balance and cycles, reflecting his ancient and wise nature
Eyes
Amber-gold glowing eyes that emanate ancient wisdom, each the size of a dinner plate
Skin Tone/Pigmentation
Bark/Wood: Weathered grayish-brown bark covered in patches of moss, lichen, and small pink wildflowers, with a prominent beard of hanging moss and twisted vines
Height
Stands approximately 30 feet tall when fully uprig
Weight
Approximately 16,000 pounds (8 tons)
Quotes & Catchphrases
"Time flows like sap - slow but constant, nourishing growth."
"Between worlds we stand, like trees with roots in two soils."
"Even the mightiest oak began as a humble seed."
"Wisdom grows like rings in a tree - one season at a time."
  Daily Sayings:
  "The roots remember."
"Let us grow together."
"Listen to the whispers of leaves."
"Nature's patience is infinite."
  Council Phrases:
  "The groves have spoken."
"By root and branch."
"Let wisdom flow like spring sap."
  Teaching Mantras:
  "Growth requires both sun and shadow."
"Deep roots yield strong branches."
"A forest thinks in centuries."
Known Languages
Fluent (Native/Perfect):
  Sylvan (Mother tongue)
Druidic (Ancient forest dialect)
Tree-speech (Telepathic plant communication)
  Fluent (Learned):
  Common
Elvish
  Special Communication:
  Telepathy (120 ft. range)
Natural Resonance (Can communicate with plants and his treant network across vast distances) Root-speech (Special dialect used among treants)
  Language Quirks:
  Tends to speak slowly and deliberately in all languages
Uses nature-based metaphors regardless of language
Sometimes struggles with rapid conversation in non-Sylvan tongues
Excellent translator between plant-based and humanoid languages
Character Prototype
Archetype: The Ancient Sage/Guardian
Primary Influences:
  Traditional wise tree spirits from folklore
Ancient druidic guardians
Natural philosophers/mentors
Living historical records
  Literary Parallels:
  Treebeard (Lord of the Rings)
Great Deku Tree (Legend of Zelda)
Old Growth druids/treants from fantasy tradition
  Key Prototype Elements:
  Ancient being providing wisdom
Natural guardian/protector
Living repository of knowledge
Bridge between worlds (Feywild/Nehwon)
Patient mentor figure
Ecological consciousness
  Unique Variations:
  More proactive than typical wise tree archetypes
Maintains extensive communication network
Combines diplomatic and guardian roles
Integrates multiple magical traditions

Cover image: Moon Phases by Unknown

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