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Nadja Herinne

Medium Githyanki, Peacekeeper (Armistice Agency), Neutral

Armor Class 14
Hit Points 52
Speed: 30 ft

STR

12
( +1 )

DEX

16
( +3 )

CON

14
( +2 )

INT

10
( +0 )

WIS

15
( +2 )

CHA

10
( +0 )

Saving Throws Strength, Dexterity
Damage Resistances Psychic
Languages Common, Elvish
Proficiency Bonus +3

Description

A tall, yellow-skinned woman, Nadja wears her hair shorn on one side and long on the other, usually kept in a braid. She carries a longbow on her back and wears tanned leather armor.

Ideals

Greater Good. It is everyone's responsibility to work towards the well-being of all.

Bonds

I am the last of my family, and it is my responsibility to ensure their name enters legend.

Flaws

There's no room for caution in a life lived to the fullest.

Spellcasting ability is Wisdom; +5 to spellcasting ability, save DC 13.

1/day: Enhance Ability

2/day: Hunter's Mark, Hail of Thorns, Speak With Animals


Githyanki Psionics
She knows the Mage Hand cantrip, and the hand is invisible when she casts the cantrip with this trait. She can cast Jump and Misty Step once each with this trait, and regains the ability to do so when she finishes a long rest.   Intelligence is her spellcasting ability for these spells. When she casts them with this trait, they don't require components.  
Natural Explorer
While traveling for an hour or more in forests or deserts, her favored terrains, she gains the following benefits:
  • Difficult terrain doesn't slow her group's travel.
  • Her group can't become lost except by magical means.
  • Even when she are engaged in another activity while traveling (such as foraging, navigating, or tracking), she remains alert to danger.
  • If she is traveling alone, she can move stealthily at a normal pace.
  • When she forages, she finds twice as much food as she normally would.
  • While tracking other creatures, she also learns their exact number, their sizes, and how long ago they passed through the area.
 
Favoured Enemy
She has advantage on Wisdom (Survival) checks to track beasts and undead, her favored enemies, as well as on Intelligence checks to recall information about them.  
Dreadful Strikes
She can augment her weapon strikes with mind-scarring magic, drawn from her fey bloodline. When she hits a creature with a weapon, she can deal an extra 1d4 psychic damage to the target, which can take this extra damage only once per turn.

Actions

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5ft. or range 20/60ft., one target. Hit: 5 1d4+2 piercing damage.   Longbow. Ranged Weapon Attack: +6 to hit, range 150/600ft., one target. Hit: 7 1d8+3 piercing damage.


Created by

james.a.b.

Statblock Type

NPC Sheet

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