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Phithana Yidrerol (True Form) CR: 4

Medium humanoid (high elf shapeshifter), true neutral
Armor Class: 13 (Studded Leather)
Hit Points: 23 (4d8 + 6)
Speed: 30 ft

STR

10 +0

DEX

12 +1

CON

14 +2

INT

12 +1

WIS

17 +3

CHA

11 +0

Saving Throws: Int +3, Wis +5
Skills: Arcana +3, Nature +3, Perception +5
Damage Resistances: Bludgeoning, Piercing, and Slashing From Nonmagical Attacks Not Made With Silvered Weapons Languages Common
Senses: Darkvision. 60ft
Languages: Common, Elvish, Primordial, Druidic
Challenge Rating: 4
Proficiency Bonus: +2

Spellcasting. Drawing on the divine essence of nature itself, Phithana can cast spells to shape that essence to her will. To cast a druid spells, she must expend a slot of the spell's level or higher. She regains all expended spell slots when she finishes a long rest. She prepares the list of druid spells that are available for her to cast, choosing from the druid spell list. When she does so, she chooses a number of druid spells equal to her Wisdom modifier + her Druid level (minimum of one spell) = 6. The spells must be of a level for which she has spell slots.   Spellcasting Ability. Wisdom is Phithana's spellcasting ability for her druid spells, since her magic draws upon her devotion and attunement to nature. She uses her Wisdom whenever a spell refers to her spellcasting ability. In addition, she use her Wisdom modifier when setting the saving throw DC for a druid spell she cast and when making an attack roll with one. Spell save DC = 8 + her proficiency bonus + her Wisdom modifier = 13 Spell attack modifier = her proficiency bonus + her Wisdom modifier = +5   Cantrips. Primal Savagery, Mending, Druidcraft, Message   1st (4). Detect Magic, Detect Poison and Disease, Goodberry, Purify Food and Drink   2nd (2). Beast Sense, Healing Spirit, Invisibility, Pass Without Trace


Keen Sight and Smell. Phithana has advantage on Wisdom (Perception) checks that rely on sight or smell.   Fey Ancestry. Phithana has advantage on saving throws against being charmed, and magic can't put you to sleep.   Trance. Elves do not sleep. Instead they meditate deeply, remaining semi-conscious, for 4 hours a day. The Common word for this meditation is "trance." While meditating, you dream after a fashion; such dreams are actually mental exercises that have become reflexive after years of practice. After resting in this way, she gains the same benefit a human would from 8 hours of sleep.   Natural Recovery. Phithana can regain some of her magical energy by sitting in meditation and communing with nature. During a short rest, she chooses expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half her druid level (rounded up) = 4, and none of the slots can be 6th level or higher. She can't use this feature again until she finishes a long rest.   Shapechanger. Phithana Yidrerol can use her action to polymorph into a vulture-humanoid hybrid or into a vulture, or back into her true form, which is humanoid. Her hitpoints are maintained between forms. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.

Actions

Wild Shape. Phithana can use her action to magically assume the shape of a beast that she has seen before. She can use this feature twice. She regains expended uses when you finish a short or long rest. Her druid level determines the beasts she can transform into, she can transform into any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. She can stay in a beast shape for 1 hour. She then reverts to her normal form unless she expends another use of this feature. She can revert to your normal form earlier by using a bonus action on her turn. She automatically reverts if she falls unconscious, drops to 0 hit points, or dies. While she is transformed, the following rules apply:

  • Her game statistics are replaced by the statistics of the beast, but she retains her alignment, personality, and Intelligence, Wisdom, and Charisma scores. She also retains all of her skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as her and the bonus in its stat block is higher than hers, she uses the creature's bonus instead of her's. If the creature has any legendary or lair actions, she can't use them.
  • When she transforms, she assumes the beast's hit points and Hit Dice. When she reverts to her normal form, she returns to the number of hit points she had before she transformed. However, if she reverts as a result of dropping to 0 hit points, any excess damage carries over to her normal form. As long as the excess damage doesn't reduce her normal form to 0 hit points, she isn't knocked unconscious.
  • She can't cast spells, and her ability to speak or take any action that requires hands is limited to the capabilities of her beast form. Transforming doesn't break her concentration on a spell she's already cast, however, or prevent her from taking actions that are part of a spell, such as Call Lightning, that she's already cast.
  • She retains the benefit of any features from her class, race, or other source and can use them if the new form is physically capable of doing so. However, she can't use any of her special senses, such as darkvision, unless her new form also has that sense.
  • She chooses whether her equipment falls to the ground in her space, merges into her new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Her equipment doesn't change size or shape to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until she leaves the form.
  Wild Companion. Phithana gains the ability to summon a spirit that assumes an animal form: as an action, she can expend a use of her Wild Shape feature to cast the Find Familiar spell, without material components. When she casts the spell in this way, the familiar is a fey instead of a beast, and the familiar disappears after a number of hours equal to half her druid level = 3.

She is tall but hunched, pale skin and bald head. She wears studded leather armour adorned with black feathers. All of her equipment is enchanted to shift to match her scale and body. She is adorned with ritual scarification across their whole body (including the face). When she transforms surface changes spread from her scars and the internal changes occur as a rapid series of violent shifts.

Created by

Noble 7.

Statblock Type

Monster

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