Mordenkainen Presents: Monsters of the Multiverse, pg. 144
Gnoll Flesh Gnawer CR: 1
Medium monstrosity, typically chaotic evil
Armor Class: 14 (studded leather)
Hit Points: 22 ( 4d8+4 )
Speed:
30 ft
Saving Throws: DEX +4
Languages: Gnoll
Challenge Rating: 1
( 200 XP)
Actions
Multiattack. The gnoll makes one Bite attack and two Shortsword attacks.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 ( 1d4+2 ) piercing damage.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 ( 1d6+2 ) piercing damage.
Sudden Rush. Until the end of the turn, the gnoll’s speed increases by 60 feet and it doesn’t provoke opportunity attacks.
Bonus Actions
Rampage. After the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll moves up to half its speed and makes a Bite attack.
These Gnolls eschew the use of ranged weapons speed and efficiency. In the thick of a fight, they dash across the battlefield, slashing and snarling as they run down stragglers and finish off wounded foes.
Suggested Environments
Arctic, Forest, Grassland, Hill