Remove these ads. Join the Worldbuilders Guild

Dar’Lem

Medium humanoid, neutral
Armor Class: 11 (Leather Armor)
Hit Points: 32 (8 x level)
Speed: 30 ft

STR

16 +3

DEX

10 +0

CON

14 +2

INT

10 +0

WIS

10 +0

CHA

10 +0

Saving Throws: +PB to all
Skills: Athletics +5
Senses: Passive Perception 10
Languages: Common

Starting at level 7, Dar'Lem can use their action to make 2 signature attacks instead of one.   Can wear all armour

Actions

Signature Attack: (Longsword): Melee attack: +5 to hit, 1d8 + 3 slashing damage.   3rd level: Save the Master. As a reaction, if the Mentor of Dar'Lem takes damage within 5 ft of Dar'Lem, Dar'Lem can take that damage instead.   5th level: Action Surge (1/day). Dar'Lem can take an extra action.   7th level: Master's Power (1/day). As a bonus action, Dar'Lem can allow their mentor to take one additional action if Dar'Lem can see their mentor.

Slave of the Dux'Aurum, turned warrior for the Adventurers.

Created by

7thRoll.

Statblock Type

Monster

Link/Embed