Remove these ads. Join the Worldbuilders Guild

Shadow Thug CR: 2

Medium undead, chaotic evil
Armor Class: 12 (leather armor)
Hit Points: 32 (5d8+10) 5d8+10
Speed: 30 ft , fly: 0 ft , burrow: 0 ft , swim: 15 ft , climb: 15 ft

STR

15 +2

DEX

13 +1

CON

14 +2

INT

10 +0

WIS

11 +0

CHA

11 +0

Skills: Intimidation +2, Sleight of Hand +3
Damage Vulnerabilities: radiant
Damage Resistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: necrotic, poison
Condition Immunities: exhaustion, frightened, paralyzed, petrified, poisoned
Senses: darkvision 60ft, passive Perception 10
Languages: Elvish, Hobbletongue
Challenge Rating: 2

Shadow Target. The shadow can only target the victim of its illusion. To its victim, it does not appear as a shadow, but a real, physical being; to others, however, the shadow appears only as a shadow; no discernible features can be made out. Additionally, other shadows and their victims are not detectable by the victim of this shadow, the illusion only ending once all shadows targeting the victim have been defeated.   Pack Tactics. The shadow thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5ft of the creature and the ally isn't incapacitated.

Actions

Multiattack. The shadow thug makes two mace attacks and one unarmed strike.   Mace. Melee Weapon Attack: +4 1d20+4 to hit, reach 5ft, one target. Hit: 5 (1d6+2) 1d6+2 bludgeoning damage.   Unarmed Strike. Melee Weapon Attack: +2 1d20+2 to hit, reach 5ft, one target. Hit: 3 bludgeoning damage.   Heavy Crossbow. Ranged Weapon Attack: +2 1d20+2 to hit, range 100/400, one target. Hit: 5 (1d10) 1d10 piercing damage.

An illusion of one of the three thugs that attacked and beat Magnus Bane before his meeting with Satan. These illusions seem even more cruel than the original thugs were.

Suggested Environments

Zirithar's Chamber


Created by

spywilliam123.

Statblock Type

Monster

Link/Embed