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Numidius

Dracunyer CR: 6

Medium humanoid, any
Armor Class: 19 Plate and Buckler
Hit Points: 78 ( 12d8+24 )
Speed: 30 ft

STR

22 +6

DEX

16 +3

CON

16 +3

INT

18 +4

WIS

15 +2

CHA

17 +3

Saving Throws: STR +9, WIS +5, CHA +6
Skills: Perception +7, Stealth +9
Senses: Darkvision, 120 ft., Passive Perception 13
Challenge Rating: 6

Unnatural Alertness. A Dracunyer gains the following benefits:

  • Cannot be surprised while conscious.
  • Gains a +10 bonus to initiative.
  • Other creatures don’t gain advantage on attack rolls against it as a result of being unseen by the dracunyer.
Legendary Resistance (1/Day). If the Dracunyer fails a saving throw, it can chooseto succeed instead.
Forbiddance. A Dracunyer can’t enter a residence without an invitation from one of the occupants.
Powerful. A Dracunyer has advantage on grapple checks and can move while grappling a creature of their size or smaller. The grappled creature is forced tomove with the dracunyer.
Inspiring Presence. Allies of the Dracunyer within 30 ft. of it have advantage onsaves made to against being frightened.
Leading by Example (1/day). Whenever the Dracunyer is within melee range of anenemy, they can give all allies that sense them within 30 ft. temporary hit pointsequal to one roll of their hit die. This effect lasts for an hour, and the temporary hitpoints are lost after the ally finishes a long rest.
Commanding Presence. When the dracunyer makes a Charisma (Intimidation), a Charisma (Performance), or a Charisma (Persuasion) check, it can add a[roll]1d8[/roll] to the result.

Actions

Multiattack. The dracunyer makes two attacks. Greatsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. On Hit: 13 ( 2d6+6 ) slashing damage.
Grab. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. On Hit: the target isgrappled (Escape DC 19). On a roll of 19 or higher, the grappled creature begin ssuffocating as the dracunyer grabs it by the neck.


Created by

Zimo.

Statblock Type

Monster

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