Wand of Chain Lightning
Casting Time: 1 action
Range: 150 feet
Components: V S
Duration: Instantaneous
Classes: Sorcerer, Wizard
To Cast: 13 ARC
Saving Throw: 13 DEX
Charges: 7
- You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Lightning then leaps from target to target, each of which must be within 30 feet of the first target. Damage is reduced by 1d8 for each target after the first.
- A target can be a creature or an object and can be targeted by only one of the bolts. A target must make a Dexterity saving throw. The target takes 6d8 lightning damage on a failed save, or half as much damage on a successful one.
- Reroll 3's against targets wearing metal armor.
- If you expend the wand's last charge the wand becomes inert. You can recharge the wand at an Arcane or Lightning Node.