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Charm of the Gem

As an action, you create a spray of 4d10 gems in a 30-foot cone originating from you. Each creature in that area must make a DC 15 Dexterity saving throw. On a failed save, a creature takes an amount of bludgeoning damage equal to the number of gems created. On a successful save, a creature takes half as much damage. The gems remain after the effect ends, and each one is worth 10 gp. Once used three times, the charm vanishes from you.


Created by

Ezrageric.

Statblock Type

Feat

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