Remove these ads. Join the Worldbuilders Guild

The Traveler's Guide to Aellorah

Crimson Spire

4-level Conjuration

Casting Time: 1 action
Range/Area: 30 ft.
Components: Verbal, Somatic, Material
Materials: some of your blood
Duration: Concentration, up to 1 minute
Attack/Save: Dexterity
Damage/Effect: piercing

You sacrifice some of your own blood, dealing 1d10 necrotic damage to yourself, in order to conjure a large spike underneath a target creature within 30 ft. The target creature must succeed on a Dexterity saving throw or be impaled by the spike as the blood forms beneath it and shoots upwards. On a failed saving throw, the target is impaled by the spike, dealing 4d10 piercing damage.

Additionally, the target creature is lifted 5 ft. into the air and is restrained. While restrained by the spike, the target creature can use their action to attempt to free themselves by making a Strength (Athletics) saving throw. On a failed saving throw, they take an additional 2d4 piercing damage.

Plasma Enhancement: You can expend Plasma to increase the size of the spire, causing it to lift the creature an additional 5 ft. per point of Plasma if it hits. The maximum size the spire can be is 30 ft. A creature that escapes after being impaled by a large spire will fall.

At higher levels:

When you cast this spell using a 5th-level spell slot, the range of the spell increases by 30 ft.

Available for: Bloodmarker

Created by

packetpirate.

Statblock Type

Spell

Link/Embed