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Selgish Horror

Selgir

You have learned to instill fear into the heart of those around you. You gain the following benefits:

  • You gain advantage on Charisma (intimidation) checks.
  • As an action, choose any number of creatures that can see or hear you and you can see within 30 feet of you to make a Wisdom saving throw. On a failed save, the creature is frightened for up to 1 minute. If the creature ends its turn in a location where it doesn’t have line of sight to you, the creature can make the saving throw again. On a successful save, that creature is no longer frightened. Once you use this ability, you can’t use it again until you finish a long rest. The DC = 8 + your Stength modifier + your Charisma modifier.

 


Created by

Blipp.

Statblock Type

Feat

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