Innate Spellcasting. The spriggan's innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring no spell slots:
Servant of Kyne. Any beast that moves within 30 feet of the spriggan will become charmed by it. Becoming friendly to the spriggan and hostile to any creature the spriggan is hostile to. If the spriggan is hostile to a beasts ally, that beast can make a DC 13 Wisdom saving throw to avoid this affect. A beast that passes the saving throw cannot be charmed by the spriggan for 24 hours. Innate Regeneration. The spriggan regains 1 hit point at the start of each of it's turns (stacks with the Regenerate spell) and can restore its own severed limbs using the severed limb and an action. Magic Resistance. The spriggan has advantage on saving throws against spells and other magical effects.
Multiattack. The spriggan can attack twice with its claws. Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6+3) slashing damage, plus 4 (1d6) poison damage. Invisible Passage. The spriggan magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). While invisible, it leaves no physical evidence of its passage, so it can be tracked only by magic.
Swarm Mother (Recharge 5-6). The spriggan summons a Swarm of Bees in its space using its bonus action. The swarm is friendly to the spriggan and hostile to any creature the spriggan is hostile to.