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Homebrew

Darcy Gammidge

Small Stout halfing, Wizard of the Cardinal Pact, Chaotic Neutral

Armor Class
Hit Points 56
Speed: 25 ft.

STR

9
( -1 )

DEX

16
( +3 )

CON

12
( +1 )

INT

17
( +3 )

WIS

12
( +1 )

CHA

14
( +2 )

Saving Throws INT +6, WIS +4
Skills Arcana +6, Deception +4
Damage Resistances poison
Senses passive Perception 11
Languages Devonian, Tamorese, Éruladic, Falerian, Mashiqi, Sylvan
Proficiency Bonus +3

Description

A lovely looking halfling with bouncing black curls and enchanting green eyes. Her laugh rings like a bell and even in her dark, winered magewright's tunic, she looks intoxicating.

Ideals

Freedom to do what Darcy wants, when she wants, with whom she wants, is all that matters.

Bonds

The Cardinal Pact has been good to her and she'll do whatever she can to keep them together and safe and fully independent.

Flaws

Darcy has few moral quibbles with things such as murder or even possession.

Spellcasting. Darcy is a 9th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). She has the following wizard spells prepared:  

  • Cantrips (at will): friends (PBH 244), mage hand (PBH 256), mending (PBH 259), message (PBH 259)
  • 1st level (4 slots): charm person (PBH 221),* mage armor (PBH 256), magic missile (PBH 256)
  • 2nd level (3 slots): hold person (PHB 251),* invisibility (PBH 251), suggestion (PBH 279)*
  • 3rd level (3 slots): firebaII (241 PBH), haste (PBH 250), tongues (PBH 283)
  • 4th level (3 slots): dominate beast (PBH 231),* stoneskin (PBH 278)
  • 5th level (2 slots): hold monster (PHB 251)*
*Enchantment spell of 1st level or higher


Lucky: When Darcy rolls a 1 on an attack roll, ability check, or saving throw, she can reroll the die and must use the new roll.   Brave. Darcy has advantage on saving throws against being frightened.   Halfling Nimbleness. Darcy can move through the space of any creature that is of a size larger than hers.   Stout Resilience. Darcy has advantage on saving throws against poison, and she has resistance against poison damage.

Actions

Dagger: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 1d4+2 piercing damage.   Handcrossbow: Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 1d6+2 piercing damage.

Reactions

Instinctive Charm (Recharges after Darcy casts an Enchantment Spell of 1st Level or Higher): Darcy tries to magically divert an attack made against her provided the attacker is within 30 feet of it and visible to it. Darcy must decide to do so before the attack hit or misses. The attacker must make a DC 14 Wisdom saving throw. On a failed save, the attacker targets the creature closest to it, other than the enchanter or itself. If multiple creatures are closest, the attacker chooses which one to target.


Created by

j.r.youngblut.

Statblock Type

NPC Sheet

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