Homebrew
Medium Aasimar, Ghost of Alameen, Chaotic Neutral
A short man with strange, near-human amber eyes, dark, tanned skin, and dirty-blond sideburns. Though his hair and his eyes have an almost wild animal quality, his demeanor is calm and almost resigned.
Fate is chosen only by the gods. We must follow our purposes as best we can to enact their will.
The Pilgrim States have shown themselves to be the inheritors of the divine will. They must be protected.
Calixtus is perhaps too resigned to the wills of others, particularly those with divine authority.
Calixtus knows the light can trip. Once you reach 3rd level, you can cast the lesser restoration spell once with this trait, and you regain the ability to do so when you finish a long rest. Once you reach 5th level, you can cast the daylight spell once with this trait as a 3rd-level spell, and you regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Brave: Calixtus has advantage on saving throws against being frightened.
Multiattack: Calixtus makes two attacks with his longsword. Longsword: Melee Weapon Attack: +7 to hit, reach 5 ft. one target. Hit: 1d8+3 slashing damage. Heavy Crossbow: Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 1d10+1 piercing damage. Leadership (Recharges after a short or long rest): for 1 minute, Calixtus can utter a special command or warning whenever a non hostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to it s roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.
Parry: Calixtus adds 2 to his AC against one melee attack that would hit him. To do so, Calixtus must see the attacker and be wielding a melee weapon.