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Varnak Adron

12 Level (0/120000 XP for level-up) Soldier Background Half-orc Race / Species / Heritage Neutral Alignment
Fighter
Level 12
Hit Dice: 12/12
1d10+3 Class 1

STR
20
+5
DEX
14
+2
CON
17
+3
INT
9
-1
WIS
16
+3
CHA
10
+0
111
Hit Points
+2
Initiative (DEX)
16
Armor Class (AC)
+4
Prof. Bonus
30
Speed (walk/run/fly)
+8 Expertise Bonus
+4 Proficiency Bonus
+9 Strength
+2 Dexterity
+7 Constitution
-1 Intelligence
+7 Wisdom
+0 Charisma
saving throws
+6 Acrobatics DEX
+3 Animal Handling WIS
-1 Arcana INT
+9 Athletics STR
+0 Deception CHA
-1 History INT
+3 Insight WIS
+4 Intimidation CHA
-1 Investigation INT
skills
+3 Medicine WIS
-1 Nature INT
+7 Perception WIS
+0 Performance CHA
+4 Persuasion CHA
-1 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+3 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Katana +5 STR 1d8+5 slashing
 Versatile (1d10)
Katana +5 STR 1d8+5 slashing
 Versatile (1d10)
Handaxe +5 STR 1d6+5 slashing
 Light, thrown (20/60)
Handaxe +5 STR 1d6+5 slashing
 Light, thrown (20/60)
Attacks
Fighter
Fighting style: Two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Second wind: On yoru turn you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Short or long rest recharges it.
Action surge: On your turn you can take one additional action on top of your regular action and a possible bonus action. Short or long rest recharges it.
Martial archetype: Samurai
Ability Score improvement: Wisdom +2
Extra Attack
Ability Score improvement: Wisdom + 2
Martial Archetype feature: See Samurai block
Ability Score improvement: Charisma + 2
Indomitable (one use): You can reroll a saving throw that you fail. If you do so, you must use the new roll, recharges with a long rest.
Martial Archetype feature: See Samurai block
Extra Attack
Ability Score improvement: Wisdom + 2

Samurai
Bonus proficiency: Persuasion
Fighting Spirit: Your intensity in battle can shield you and help you strike true. As a bonus actionon your turn, you can give yourself advantage on weapon attack rolls until the end of the current turn. When you do so, you also gain 5 temporary hit points (10 from 10th level)
Elegant courtier: Your discipline and attention to detail allow you to excel in social situations. Whenever you make a Charisma (Persuasion) check, you gain a bonus to the check equal to your wisdom modifier. Your self control also causes you to gain proficiency in Wisdom saving throws.
Tireless spirit: When you roll initiative and have no use of Fighting Spirit remaining, you regain one use.

Half-Orc
Relentless endurance: When reduced to 0 HP, I can drop to 1 HP instead. Long rest recharges
Savage attack: When critical hit with melle attack, roll one weapon damage dice and add it to the damage

Soldier
Military rank: Soldiers loyal to my organization recognize my authority and defer to me if they're below captain. I can invoke my rank to exert influence over other soldiers and requisition simple equipement or horses for temporary use. Can gain access to friendly military camps or fortresses.

Features & Traits
Chain mail
Two martial weapons
Two handaxes
Explorer's pack
Longsword
Insignia of rank (officer: captain)
Broken blade taken from a captain's battle that I won
Deck of cards
Common clothes

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 10, Platinum: 0 Money
Proficiencies
Intimidation
All armor, shields
Simple weapons, martial weapons
Vehicals (land)
Playing cards

Languages
Common
Orc

Languages & Proficiencies
I face problems head-on. A simple, direct solution is the best path to success.

Personality Traits
Nation: My city, nation, or people are all that matter.

Ideals
I fight for those who cannot fight for themselves.

Bonds
I made a terrible mistake in battle that cost many lives, and I would do anything to keep that mistake a secret.

Flaws
Size: Medium, 6'1", 228 lbs
Age: 46
Walking speed: 30
Alignment: Neutral
Darkvision

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
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