Potion
Uncommon
Experimental Potiond100 Roll | Outcome |
---|---|
01–70 | No side effects |
71–90 | Minor side effect (roll 1d6) |
91–100 | Major side effect (roll 1d6) |
1d6 Roll | Effect |
---|---|
1 | Mild headache: Disadvantage on Intelligence checks for 1 hour. |
2 | Blurred vision: Disadvantage on ranged attack rolls for 10 minutes. |
3 | Glowing eyes: Your eyes emit a faint glow, potentially revealing your location (DC 10 Stealth check). |
4 | Hallucinations: You perceive faint, harmless illusions for 10 minutes. |
5 | Eye strain: Disadvantage on Wisdom (Insight) checks for 1 hour. |
6 | Dizziness: Disadvantage on Dexterity saving throws for 10 minutes. |
1d6 Roll | Effect |
---|---|
1 | Temporary blindness: You are blinded for 1 minute. |
2 | Overstimulation: Disadvantage on all ability checks and saving throws for 1 hour. |
3 | Migraine: Take 1d6 psychic damage at the start of each turn for 1 minute unless you succeed a DC 12 Con save. |
4 | Double vision: Disadvantage on attack rolls and saving throws for 1 hour. |
5 | Aura overload: You perceive all magic auras around you, causing confusion (DC 12 Wisdom save or be stunned for 1 round). |
6 | Lasting effects: A random minor side effect persists for 24 hours (roll on the Minor Side Effects Table). |