race features:
Horns
You are never unarmed. Your horns are a melee weapon that deals 1d6 bludgeoning damage, and you are proficient with your horns.
Stable Footing
You are not slowed by difficult terrain caused by rocks, gravel, sheer faces and other such obstacles, and can stand on anything that isn't a 90 degree angle.
Hardy
You are proficient in the Survival skill.
Mountain Born
You’re acclimated to high altitude, including elevations over 20,000 feet. You’re also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide.
Force of Will
You have advantage advantage on saves or skill checks to not be knocked back. As a reaction, you can plant yourself firmly on a surface you are standing on making you immune to all knockback effects until the start of your next turn. You may use this ability once before requiring a short or long rest. You must be already standing on a solid surface in order to use this ability.
Poison Immunity
Geitlans can eat anything plant based, and their immune system are strong. You gain immunity from ingesting poisons, being poisoned by food, and any other negative effect from eating plant based materials.
Talk with Goats
You can cast Speak with animals at will but only to Goats
Physical Description
Geitlan, known to many as Goatfolk, are a race of half-human half-goat humanoids similar to Satyrs or Minotaur. They have goat-like heads, complete with horns and rectangular pupils. Their entire body is covered in coarse fur that comes in many different patterns and colors. They have humanoid torso and arms, but their legs are bent backwards and end in cloven hooves. Many have a short stubby tail, but it is not uncommon to lack one.
History
Most Geitlan stay within their small communities, becoming farmers, weavers, or hunters. Occasionally, however, there comes one who longs for more. Geitlan make strong adventurers, taking advantage of their natural hardiness and force of will. It can be difficult to track a collective history of the Geitlan, as they have been separated into nomadic groups as long as anyone can remember. Most simply resort to tracking the accomplishments of well known Geitlan and mentioning their home tribe in passing. One such member is Deimos, a righteous warrior of the God Kord. He led an incredibly daring and surprisingly successful assault against the legions of the Abyss, saving the city he had called home for the last 30 years. He later became King of said city, ushering in a time of peace and prosperity.
Society
A hardy race, Geitlan take pride in their autonomy and close-knit communities. These communities, however, are small and nomadic in nature. They usually build temporary shacks on remote mountainsides, moving on when its scarce resources are depleted. Because of this many remote mountainsides have large random patches of vegetables that have adapted to thrive in the cold, descendants of the crops Geitlan have planted in years past.
Geitlan Names
Geitlan language uses primarily one-syllable words, and they will choose an object or idea to name their children after. Once their children reach adulthood they are given a new name that reflects a physical trait or deed. These names are subject to change even further over time if a new accomplishment or trait overshadows the previous one.