Remove these ads. Join the Worldbuilders Guild

Flee, Mortals! (5e)

Decrepit Skeleton CR: 1/4

Medium undead, lawful evil
Armor Class: 11
Hit Points: 6
Speed: 30 ft

STR

11 +0

DEX

13 +1

CON

10 +0

INT

7 -2

WIS

10 +0

CHA

4 -3

Damage Immunities: Poison
Condition Immunities: Exhaustion, Poisoned
Senses: Darkvision 60', Passive Perception 10
Languages: Understands all languages it knew in life, but can't speak
Challenge Rating: 1/4 ( 50 XP)
Proficiency Bonus: +2

Bone Weapons. The skeleton's weapon attacks are magical. They use their bones as ammunition for their bone bow, regrowing used bones every dusk.

Minion. If the skeleton takes damage from an attack or as the result of a failed saving throw, their hit points are reduced to 0. If the skeleton takes damage from another effect, they die if the damage equals or exceeds their hit point maximum; otherwise they take no damage.

Actions

Bone Bow (Group Attack). Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 1 piercing damage. If the target is a creature and three or more skeleton minions joined the attack, the skeletons can choose another creature they can see within 5 feet of the original target. The second target takes 2 piercing damage.

Bone Knife (Group Attack). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 slashing damage.


Created by

Baron_Imperious2.

Statblock Type

Monster

Link/Embed