This spell creates havoc in the current and energy-flow of flux-devices, making their use either incredibly dangerous or outright impossible. Each flux-device within a 20-foot-radius sphere centered on a point you choose within range is subject to random behavior while it remains within the area.
A device not held by a creature is automatically affected. A flux-device is held by a creature, that creature must succeed on a Wisdom saving throw or have the device affected by the spell.
At the start of each of your turns, roll a
d6 for each affected device to determine its behavior. Except where otherwise indicated, that behavior lasts until the start of your next turn while this spell is in effect.
d6 | Effect |
1 |
The device, if possible, shuts down and must be restarted. |
2-4 |
The device does not function. |
5 |
The device experiences an unstable flux surge, causing a current to shock the wielder or a random nearby creature within 5 feet if the device isn´t carried. The affected creature must make a DEX saving throw against your spell save DC, taking 6d6 lightning damage on a failed save, or half as much damage on a successful one. |
6 |
The device is usable as normal. |
When you cast this spell using a spell slot of 4th level or higher, the radius of the sphere affected by the spell increases by 5 feet for each slot level above 3rd.