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The Planescape Archive, by Synthetic20

Yugolean

“Yugoleans are wonderful additions to mortal parties. If one ever wants to throw a party or gather a group for adventures, yugoleans should be at the top of a guest list.”
  • Mimir


  • Evil can mean the same thing as misunderstood. In the case of yugoleans, self interest is often at the center of their character. Whether born or reborn as fiends, these mortals are as varied as their physical forms. Each yugolean defines what their life means by their choices.

    Yugolean Desire 
    Yugoleans tend to have greater compulsions for specific things. The desire could be something small or an allencompassing need. You can choose to roll on the Yugolean Desires table, choose an option from that table, come up with your own, or decide that your character does not have one of these desires.

    Yugolean Desires 
    d6Desires
    1 To Rule
    2 To Have Great Power
    3 To Obtain Wealth
    4 To be Respected
    5 To be Feared
    6 To be Loved

    Yugolean Origins 
    The Yugolean Origins table provides suggestions for howyour character gained their lineage.

    Yugolean Origins
    d6Origins
    1 One of your parents served a fiendish cult, and your fiendish nature was the reward.
    2 You were transformed when you fell into the River Styx.
    3 A fiendish curse transformed you after you mistreated a hag as a young person.
    4 On your deathbed, an archfiend offered to give you new life as a young fiend.
    5 One of your ancestors is an archfiend.
    6 A fiendish illness changed your physiology and wiped out your hometown.
    ability score increase: When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20. If you are replacing your race with a lineage, replace any ability score increase provided by your previous race with these.
    age: Yugoleans tend to follow the age range of their closest other race.
    alignment: Tend toward Evil
    Size: Medium
    speed: 30 ft.
    Languages: Your character can speak, read, and wright, Common and one other language that you and your DM agree is appropriate for your character. If you are replacing your race with a lineage, you retain any languages you had and gain no new languages.
    race features:
    Creature Type. You are a fiend.

    Ancestral Legacy. If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.
    If you don’t keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.

    Combat Awareness. You can add your proficiency bonus to your initiative rolls.

    Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray.

    Fiendish Resistance. You have resistance to fire damage.

    Magic Resistance. You have advantage on saving throws against spells.

    Created by

    DandDhunter117.

    Statblock Type

    Race/Species

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