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D&D5e Monster Manual

Noble

Medium humanoid (any race, Any

Armor Class 15
Hit Points 2d8
Speed: 30 ft Swim: 10 ft Climb: 15 ft

STR

11
( +0 )

DEX

12
( +1 )

CON

11
( +0 )

INT

12
( +1 )

WIS

14
( +2 )

CHA

16
( +3 )

Skills Deception +5, Insight +4, Persuasion +5
Senses passive Perception 10
Languages any two languages
Challenge Rating 1/8

Description

Nobles wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels in the company of guards, as well as servants who are commoners.   The noble's statistics can also be used to represent courtiers who aren't of noble birth.

Actions

Rapier. Melee Weapon Attack. +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Reactions

Parry. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.


Created by

the-merry-librarian.

Statblock Type

NPC Sheet

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