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Draconian Infiltrator CR: 3

Medium monstrosity, lawful evil
Armor Class: 15 (natural armor)
Hit Points: 39 6d8+12
Speed: 40 ft , climb: 30 ft

STR

11 +0

DEX

17 +3

CON

14 +2

INT

9 -1

WIS

13 +1

CHA

11 +0

Saving Throws: Dex +5
Skills: Perception +3, Stealth +7
Damage Immunities: poison
Condition Immunities: poisoned
Senses: darkvision 60 ft., passive Perception 13
Languages: Common, Draconic
Challenge Rating: 3

Death Throes. When the draconian is reduced to 0 hit points, it turns into a puddle of acid and splashes acid on those around it. Each creature within 5 feet of the draconian must succeed on a DC 12 Dexterity saving throw or be covered in acid for 1 minute. A creature can use its action to scrape or wash the acid off itself or another creature. A creature covered in the acid takes 7 (2d6) acid damage at the start of each of its turns.
Glide. When the draconian falls and isn't incapacitated, it subtracts up to 100 feet from the fall when calculating the fall's damage, and it can move up to 2 feet horizontally for every 1 foot it descends.

Actions

Multiattack. The draconian makes two Dagger attacks. If both attacks hit the same creature, the target must succeed on a DC 12 Constitution saving throw or become poisoned until the end of the target's next turn. While poisoned in this way, the target is also paralyzed.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 1d4+3 piercing damage plus 7 2d6 poison damage.


Created by

Stormhaven13.

Statblock Type

Monster

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